feat(ui): 新增裁判系统自定义UI(0x0301)并打通键鼠→底盘链路
键鼠控制(此前 WASD 无反应): - 云台 robot_cmd_task:0x0304 与 USART3 帧内键鼠合并为共享视图 keyboard_merged(0x0304 优先); 键鼠模式由帧内键鼠动作进入,动云台左摇杆退出 - c_comm_task/c_comm:键鼠在控时底盘摇杆由 WASD+鼠标合成,改读共享视图(此前只认 0x0304) - dr16/调试输出:新增帧内键鼠原始字节诊断(key_lo/key_hi/mouse_*/s1/frames) 自定义UI(底盘板经裁判系统 USART6 绘制到选手端): - 新增 底盘/modules/comms/referee_ui.c|h:15 字节图形组包(带编译期断言), v5 卡片式 HUD = 俯仰梯(pitch) + 罗盘刻度带(底盘朝向) + 预估底盘功率 + 超级电容 + 摩擦轮 L/R 转速 + 小陀螺状态,yaw 在刻度带右侧;5Hz 刷新,约 50 图元/8 包 - referee.c 新增 referee_send_frame()(cmd 0x0301 机器人交互数据,CRC8+CRC16,USART6 TX DMA) - 新增 CToC 0x1B9:云台把 pitch 与摩擦轮转速带给底盘(底盘本地没有这两个量) - 版式避开官方保留区:顶部比分条/左下小地图/右下战车模块/中部两块官方保留 验证:云台 Code=99540 RO=1764 RW=420 ZI=62572;底盘 Code=99452 RO=1928 RW=416 ZI=62584;均 0 错误 0 警告。 未做实机验证(当前无板/无图传);UI 协议常量(UI_RECEIVER_ID/UI_SEND_HZ)与版式坐标集中在 referee_ui.h 宏区,便于按协议 PDF 一处校正。
This commit is contained in:
@@ -23,6 +23,13 @@ static volatile uint32_t ctoc_att_last_tick = 0;
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/* 云台自检下发的编码器方向:+1=tick增向CCW -1=CW 0=未检测(0x1A9 flags) */
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volatile int8_t ctoc_encoder_ccw = 0;
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/* ---- 0x1B9 自定义UI 专用量(云台提供,底盘本地没有) ---- */
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volatile float ctoc_ui_pitch_deg = 0.0f;
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volatile float ctoc_ui_fric_l_rpm = 0.0f;
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volatile float ctoc_ui_fric_r_rpm = 0.0f;
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volatile uint8_t ctoc_ui_spin_flag = 0;
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volatile uint32_t ctoc_ui_last_tick = 0;
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/* 0x1A9 帧新鲜判定(两板公共:底盘跟随用它门控,云台留作诊断) */
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uint8_t ctoc_att_fresh(void)
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{
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@@ -179,11 +186,26 @@ static void c_comm_rx_0x1a9(uint32_t std_id, const uint8_t rx_data[8], uint32_t
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ctoc_att_last_tick = HAL_GetTick();
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}
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/* 0x1B9 云台->底盘:自定义UI 需要而底盘本地没有的量
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* [0..1] pitch(0.01°) [2..3] 左摩擦轮(rpm/100) [4..5] 右摩擦轮(rpm/100)
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* [6] bit0=小陀螺使能 */
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static void c_comm_rx_0x1b9(uint32_t std_id, const uint8_t rx_data[8], uint32_t dlc)
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{
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(void)std_id;
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(void)dlc;
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ctoc_ui_pitch_deg = (float)(int16_t)(((uint16_t)rx_data[1] << 8) | rx_data[0]) * 0.01f;
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ctoc_ui_fric_l_rpm = (float)(int16_t)(((uint16_t)rx_data[3] << 8) | rx_data[2]) * 100.0f;
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ctoc_ui_fric_r_rpm = (float)(int16_t)(((uint16_t)rx_data[5] << 8) | rx_data[4]) * 100.0f;
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ctoc_ui_spin_flag = rx_data[6] & 0x01;
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ctoc_ui_last_tick = HAL_GetTick();
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}
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void c_comm_init(void)
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{
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can_rx_register(&hcan2, CTOC_SLAVE_ID1, c_comm_rx_0x149);
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can_rx_register(&hcan2, CTOC_SLAVE_ID2, c_comm_rx_0x189);
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can_rx_register(&hcan2, CTOC_SLAVE_ID3, c_comm_rx_0x1a9);
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can_rx_register(&hcan2, CTOC_SLAVE_ID4, c_comm_rx_0x1b9);
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}
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void c_comm_slave_send(uint8_t motor_fault)
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@@ -63,6 +63,18 @@ extern volatile int8_t ctoc_encoder_ccw;
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/* 底盘板:0x1A9 帧是否新鲜(掉线检测) */
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extern uint8_t ctoc_att_fresh(void);
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/* ---- 0x1B9 云台->底盘:自定义UI 专用数据 ---------------------------------
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* 底盘本地没有、但 UI 要显示的量(见 referee_ui):pitch 角度与左右摩擦轮转速。
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* 单位:0.01° / rpm(×100 压缩成 int16 传输) */
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extern volatile float ctoc_ui_pitch_deg;
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extern volatile float ctoc_ui_fric_l_rpm;
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extern volatile float ctoc_ui_fric_r_rpm;
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extern volatile uint8_t ctoc_ui_spin_flag;
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extern volatile uint32_t ctoc_ui_last_tick;
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/* 云台板:发送 0x1B9 UI 数据帧(2ms 周期或按需,c_comm_task 调用) */
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extern void c_comm_master_send_ui(float pitch_deg, float fric_l_rpm, float fric_r_rpm, uint8_t spin_on);
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/* 注册 CAN 接收回调(can_start() 之后调用) */
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extern void c_comm_init(void);
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@@ -216,3 +216,48 @@ void referee_parse_bytes(const uint8_t * data, uint16_t len)
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while (len--)
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referee_parse_byte(*data++);
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}
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/* ============================================================================
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* 发送:裁判系统帧(机器人 -> 裁判系统 -> 选手端)
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* 帧: A5 | data_length(2,LE,=payload 字节数,不含 cmd_id) | seq | CRC8
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* | cmd_id(2,LE) | data | CRC16(2,LE,低字节先)
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* CRC8 覆盖前 4 字节;CRC16 覆盖除末 2 字节外全部。
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* 自定义UI 走 cmd 0x0301(payload 首 6 字节为 data_cmd_id/sender_ID/receiver_ID)。
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* USART6 TX DMA:静态缓冲,发送期间不得被覆盖;UI 刷新率 5Hz 远低于链路能力。
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* ==========================================================================*/
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#include "bsp_usart.h"
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static uint8_t ref_tx_seq = 0;
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void referee_send_frame(uint16_t cmd_id, const uint8_t * data, uint16_t len)
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{
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static uint8_t frame[REF_FRAME_MAX_LEN];
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uint16_t i = 0;
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if (len > (uint16_t)(REF_FRAME_MAX_LEN - 9) || data == NULL)
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return;
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frame[i++] = 0xA5;
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frame[i++] = (uint8_t)(len & 0xFF);
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frame[i++] = (uint8_t)(len >> 8);
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frame[i++] = ref_tx_seq++;
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uint8_t crc8 = 0xFF;
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for (uint16_t k = 0; k < 4; k++)
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crc8 = crc8_update(crc8, frame[k]);
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frame[i++] = crc8;
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frame[i++] = (uint8_t)(cmd_id & 0xFF);
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frame[i++] = (uint8_t)(cmd_id >> 8);
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for (uint16_t k = 0; k < len; k++)
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frame[i++] = data[k];
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uint16_t crc16 = 0xFFFF;
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for (uint16_t k = 0; k < i; k++)
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crc16 = crc16_update(crc16, frame[k]);
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frame[i++] = (uint8_t)(crc16 & 0xFF);
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frame[i++] = (uint8_t)(crc16 >> 8);
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usart6_tx_dma_enable(frame, i);
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}
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@@ -30,4 +30,10 @@ extern void referee_parse_bytes(const uint8_t * data, uint16_t len);
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typedef void (*referee_keyboard_hook_f)(const uint8_t data[12]);
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extern void referee_set_keyboard_hook(referee_keyboard_hook_f hook);
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/* ---- 发送(机器人 -> 裁判系统/选手端) -------------------------------------
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* 用于自定义UI(0x0301 机器人交互数据)。data_length 取 payload 字节数(不含 cmd_id,
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* 与解析器一致);CRC8 覆盖前 4 字节,CRC16 覆盖除末 2 字节外全部(低字节先)。
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* 内部静态缓冲 + USART6 TX DMA,立即返回,勿高频调用(链路 115200)。 */
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extern void referee_send_frame(uint16_t cmd_id, const uint8_t * data, uint16_t len);
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#endif
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@@ -0,0 +1,243 @@
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/* =============================================================================
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* referee_ui.c - 裁判系统自定义UI组包与发送(版式见 referee_ui.h / hud_mock5.png)
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*
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* 组包: 每包 = ext_student_interactive_header_data_t{data_cmd_id, sender_ID,
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* receiver_ID} + N×15 字节图形数据,N 由 data_cmd_id 决定(1/2/5/7)。
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* 图形名用 3 字符自增计数器(base36)保证唯一;首轮 ADD,之后 MODIFY。
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* 发送: referee_send_frame(0x0301, payload, 6 + N*15) -> USART6 DMA
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* ==========================================================================*/
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#include "referee_ui.h"
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#include "referee.h"
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#include "robot_param.h"
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#include <string.h>
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/* 协议要求:图形数据恰好 15 字节(头 11 + 尾 4)。若 pack(1) 失效或位域被重排,
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* 这里直接编译失败,而不是把错位的图形发给选手端。 */
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_Static_assert(sizeof(ui_head_t) == 11, "ui_head_t 必须是 11 字节");
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_Static_assert(sizeof(ui_draw_t) == 15, "ui_draw_t 必须是 15 字节");
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_Static_assert(sizeof(ui_num_t) == 15, "ui_num_t 必须是 15 字节");
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_Static_assert(sizeof(ui_graphic_t) == 15, "ui_graphic_t 必须是 15 字节");
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/* ---- 图形名生成:base26 三字符(17576 个组合,足够) ---- */
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static uint16_t ui_name_seq = 0;
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static void ui_next_name(uint8_t name[3])
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{
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uint16_t v = ui_name_seq++;
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name[0] = (uint8_t)('A' + (v / 676) % 26);
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name[1] = (uint8_t)('A' + (v / 26) % 26);
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name[2] = (uint8_t)('A' + v % 26);
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}
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/* ---- 打包缓冲 ---- */
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#define UI_PAYLOAD_MAX (6 + UI_MAX_PER_PACKET * sizeof(ui_graphic_t))
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static uint8_t ui_pkt[UI_PAYLOAD_MAX];
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static uint8_t ui_pkt_n; /* 当前包里的图形个数 */
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static uint8_t ui_op = UI_OP_ADD; /* 首轮 ADD,之后 MOD */
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static uint8_t ui_ready = 0; /* 首轮是否已发完 */
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static void ui_flush(void)
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{
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if (ui_pkt_n == 0)
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return;
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uint16_t cmd;
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switch (ui_pkt_n)
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{
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case 1: cmd = UI_CMD_1; break;
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case 2: cmd = UI_CMD_2; break;
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case 5: cmd = UI_CMD_5; break;
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case 7: cmd = UI_CMD_7; break;
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default: return; /* 协议只支持 1/2/5/7,不该发生 */
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}
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/* header: data_cmd_id / sender_ID / receiver_ID,均小端 */
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ui_pkt[0] = (uint8_t)(cmd & 0xFF);
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ui_pkt[1] = (uint8_t)(cmd >> 8);
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uint16_t sid = (uint16_t)referee.robot_id;
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ui_pkt[2] = (uint8_t)(sid & 0xFF);
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ui_pkt[3] = (uint8_t)(sid >> 8);
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ui_pkt[4] = (uint8_t)(UI_RECEIVER_ID & 0xFF);
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ui_pkt[5] = (uint8_t)(UI_RECEIVER_ID >> 8);
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referee_send_frame(UI_CMD_BASE, ui_pkt, (uint16_t)(6 + ui_pkt_n * sizeof(ui_graphic_t)));
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ui_pkt_n = 0;
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}
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static ui_graphic_t * ui_new(uint8_t type, uint8_t layer, uint8_t color)
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{
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if (ui_pkt_n >= UI_MAX_PER_PACKET)
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ui_flush();
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ui_graphic_t * g = (ui_graphic_t *)&ui_pkt[6 + ui_pkt_n * sizeof(ui_graphic_t)];
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memset(g, 0, sizeof(*g));
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ui_next_name(g->d.h.name); /* d.h 与 n.h 同址 */
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g->d.h.type = type;
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g->d.h.layer = layer;
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g->d.h.color = color;
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g->d.h.operate = ui_op;
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ui_pkt_n++;
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return g;
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}
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/* ---- 图元封装(绘制类写 d.*,数值类写 n.val) ---- */
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static void ui_line(uint8_t layer, uint8_t color, int x0, int y0, int x1, int y1, int w)
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{
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ui_graphic_t * g = ui_new(UI_T_LINE, layer, color);
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g->d.h.x0 = (uint32_t)x0; g->d.h.y0 = (uint32_t)y0;
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g->d.x1 = (uint32_t)x1; g->d.y1 = (uint32_t)y1;
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g->d.h.width = (uint32_t)w;
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}
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static void ui_rect(uint8_t layer, uint8_t color, int x0, int y0, int x1, int y1)
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{
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ui_graphic_t * g = ui_new(UI_T_RECT, layer, color);
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g->d.h.x0 = (uint32_t)x0; g->d.h.y0 = (uint32_t)y0;
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g->d.x1 = (uint32_t)x1; g->d.y1 = (uint32_t)y1;
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}
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static void ui_fval(uint8_t layer, uint8_t color, int x, int y, float v, int digits)
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{
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ui_graphic_t * g = ui_new(UI_T_FLOAT, layer, color);
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g->n.h.x0 = (uint32_t)x; g->n.h.y0 = (uint32_t)y;
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g->n.h.width = (uint32_t)digits; /* 浮点:小数位数 */
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g->n.val.f = v;
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}
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static void ui_ival(uint8_t layer, uint8_t color, int x, int y, int32_t v)
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{
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ui_graphic_t * g = ui_new(UI_T_INT, layer, color);
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g->n.h.x0 = (uint32_t)x; g->n.h.y0 = (uint32_t)y;
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g->n.val.i = v;
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}
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static void ui_char(uint8_t layer, uint8_t color, int x, int y, const char * s)
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{
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ui_graphic_t * g = ui_new(UI_T_CHAR, layer, color);
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g->n.h.x0 = (uint32_t)x; g->n.h.y0 = (uint32_t)y;
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g->n.h.width = (uint32_t)strlen(s);
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for (int i = 0; i < 4; i++) /* 最多 4 字节 ASCII */
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g->n.val.s[i] = s[i];
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}
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/* 角度归一到 [0,360) */
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static float ui_norm360(float a)
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{
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while (a < 0.0f) a += 360.0f;
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while (a >= 360.0f) a -= 360.0f;
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return a;
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}
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void referee_ui_update(const ui_data_t * d)
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{
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if (d == NULL)
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return;
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/* 裁判系统离线:发一轮删除图层,然后停发(避免选手端残留最后一帧) */
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if (!d->ref_online)
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{
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if (ui_ready)
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{
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ui_pkt_n = 0;
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ui_graphic_t * g = ui_new(UI_T_RECT, UI_L_FRAME, UI_C_BLACK);
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g->d.h.operate = UI_OP_DEL;
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g->d.h.x0 = 0; g->d.h.y0 = 0; g->d.x1 = 0; g->d.y1 = 0;
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ui_flush();
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ui_ready = 0;
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ui_name_seq = 0;
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ui_op = UI_OP_ADD;
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}
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return;
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}
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/* ---------------- 左上:预估底盘功率 ---------------- */
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uint8_t pw_col = (d->pwr_w > d->pwr_limit_w) ? UI_C_RED
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: (d->pwr_w > d->pwr_limit_w * 0.8f) ? UI_C_ORANGE : UI_C_GREEN;
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ui_rect(UI_L_FRAME, UI_C_CYAN, UI_PWR_X0, UI_PWR_Y0, UI_PWR_X1, UI_PWR_Y0 + 4);
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ui_char(UI_L_TEXT, UI_C_CYAN, UI_PWR_X0 + 20, UI_PWR_Y0 + 30, "PWR");
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ui_fval(UI_L_TEXT, UI_C_WHITE, UI_PWR_X0 + 20, UI_PWR_Y0 + 64, d->pwr_w, 1);
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ui_char(UI_L_TEXT, UI_C_WHITE, UI_PWR_X0 + 210, UI_PWR_Y0 + 84, "W");
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int pw_w_px = (int)((UI_PWR_X1 - UI_PWR_X0 - 40) * (d->pwr_w / (d->pwr_limit_w > 1.0f ? d->pwr_limit_w : 1.0f)));
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if (pw_w_px > UI_PWR_X1 - UI_PWR_X0 - 40) pw_w_px = UI_PWR_X1 - UI_PWR_X0 - 40;
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if (pw_w_px < 0) pw_w_px = 0;
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ui_rect(UI_L_GAUGE, pw_col, UI_PWR_X0 + 20, UI_PWR_Y0 + 120, UI_PWR_X0 + 20 + pw_w_px, UI_PWR_Y0 + 142);
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ui_line(UI_L_GAUGE, UI_C_WHITE, UI_PWR_X0 + 20 + (UI_PWR_X1 - UI_PWR_X0 - 40) - 3, UI_PWR_Y0 + 116,
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UI_PWR_X0 + 20 + (UI_PWR_X1 - UI_PWR_X0 - 40) - 3, UI_PWR_Y0 + 146, 2);
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||||
|
||||
/* ---------------- 左中:超级电容 ---------------- */
|
||||
uint8_t cap_col = (d->cap_pct < 15) ? UI_C_RED : (d->cap_pct < 40) ? UI_C_ORANGE : UI_C_CYAN;
|
||||
ui_rect(UI_L_FRAME, cap_col, UI_CAP_X0, UI_CAP_Y0, UI_CAP_X1, UI_CAP_Y0 + 4);
|
||||
ui_char(UI_L_TEXT, cap_col, UI_CAP_X0 + 20, UI_CAP_Y0 + 30, "CAP");
|
||||
ui_ival(UI_L_TEXT, UI_C_WHITE, UI_CAP_X0 + 20, UI_CAP_Y0 + 64, (int32_t)d->cap_pct);
|
||||
ui_char(UI_L_TEXT, UI_C_WHITE, UI_CAP_X0 + 130, UI_CAP_Y0 + 84, "%");
|
||||
int cap_px = (int)((UI_CAP_X1 - UI_CAP_X0 - 40) * (d->cap_pct / 100.0f));
|
||||
ui_rect(UI_L_GAUGE, cap_col, UI_CAP_X0 + 20, UI_CAP_Y0 + 118, UI_CAP_X0 + 20 + cap_px, UI_CAP_Y0 + 140);
|
||||
|
||||
/* ---------------- 顶部:罗盘刻度带(底盘正方向朝向) ---------------- */
|
||||
{
|
||||
float h = ui_norm360(d->hdg_deg);
|
||||
ui_rect(UI_L_FRAME, UI_C_CYAN, UI_HDG_X0, UI_HDG_Y0, UI_HDG_X1, UI_HDG_Y0 + 4);
|
||||
ui_line(UI_L_FRAME, UI_C_CYAN, UI_HDG_X0 + 20, UI_HDG_Y0 + 62, UI_HDG_X1 - 20, UI_HDG_Y0 + 62, 2);
|
||||
int cx = (UI_HDG_X0 + UI_HDG_X1) / 2;
|
||||
for (int k = -1; k <= 1; k++) /* 3 条刻度 */
|
||||
{
|
||||
int x = cx + k * (UI_HDG_TAPE_HALF / 2);
|
||||
ui_line(UI_L_FRAME, UI_C_CYAN, x, UI_HDG_Y0 + 40, x, UI_HDG_Y0 + 62, k == 0 ? 3 : 2);
|
||||
}
|
||||
ui_ival(UI_L_TEXT, UI_C_CYAN, cx - UI_HDG_TAPE_HALF / 2 - 24, UI_HDG_Y0 + 18,
|
||||
(int32_t)ui_norm360(h - 30.0f));
|
||||
ui_ival(UI_L_TEXT, UI_C_CYAN, cx + UI_HDG_TAPE_HALF / 2 - 24, UI_HDG_Y0 + 18,
|
||||
(int32_t)ui_norm360(h + 30.0f));
|
||||
ui_line(UI_L_FRAME, UI_C_WHITE, cx, UI_HDG_Y0 + 62, cx - 8, UI_HDG_Y0 + 50, 2);
|
||||
ui_line(UI_L_FRAME, UI_C_WHITE, cx, UI_HDG_Y0 + 62, cx + 8, UI_HDG_Y0 + 50, 2);
|
||||
ui_char(UI_L_TEXT, UI_C_CYAN, UI_HDG_X0 + 24, UI_HDG_Y0 + 70, "HDG");
|
||||
ui_ival(UI_L_TEXT, UI_C_WHITE, UI_HDG_X0 + 90, UI_HDG_Y0 + 66, (int32_t)h);
|
||||
ui_char(UI_L_TEXT, UI_C_CYAN, UI_HDG_X1 - 170, UI_HDG_Y0 + 70, "YAW");
|
||||
ui_ival(UI_L_TEXT, UI_C_WHITE, UI_HDG_X1 - 104, UI_HDG_Y0 + 66, (int32_t)ui_norm360(d->yaw_deg));
|
||||
}
|
||||
|
||||
/* ---------------- 中央:俯仰梯 ---------------- */
|
||||
ui_line(UI_L_FRAME, UI_C_WHITE, UI_LAD_CX - 44, UI_LAD_CY, UI_LAD_CX - 14, UI_LAD_CY, 4);
|
||||
ui_line(UI_L_FRAME, UI_C_WHITE, UI_LAD_CX + 14, UI_LAD_CY, UI_LAD_CX + 44, UI_LAD_CY, 4);
|
||||
for (int i = -2; i <= 2; i++) /* ±10/±5/0 五条梯线 */
|
||||
{
|
||||
if (i == 0) continue;
|
||||
int v = i * 5;
|
||||
int yy = UI_LAD_CY - v * UI_LAD_PX_PER_DEG;
|
||||
int half = (i % 2 == 0) ? UI_LAD_HALF_LONG : UI_LAD_HALF_SHORT;
|
||||
ui_line(UI_L_GAUGE, UI_C_CYAN, UI_LAD_CX - half, yy, UI_LAD_CX - 18, yy, 2);
|
||||
ui_line(UI_L_GAUGE, UI_C_CYAN, UI_LAD_CX + 18, yy, UI_LAD_CX + half, yy, 2);
|
||||
}
|
||||
ui_ival(UI_L_TEXT, UI_C_CYAN, UI_LAD_CX - UI_LAD_HALF_SHORT - 40, UI_LAD_CY - 10 * UI_LAD_PX_PER_DEG - 10, 10);
|
||||
ui_ival(UI_L_TEXT, UI_C_CYAN, UI_LAD_CX + UI_LAD_HALF_SHORT + 12, UI_LAD_CY - 10 * UI_LAD_PX_PER_DEG - 10, 10);
|
||||
{
|
||||
int py = UI_LAD_CY - (int)(d->pitch_deg * UI_LAD_PX_PER_DEG);
|
||||
ui_line(UI_L_GAUGE, UI_C_ORANGE, UI_LAD_CX - UI_LAD_HALF_LONG - 20, py, UI_LAD_CX - UI_LAD_HALF_LONG - 4, py, 4);
|
||||
ui_char(UI_L_TEXT, UI_C_ORANGE, UI_LAD_CX - UI_LAD_HALF_LONG - 132, py - 10, "PIT");
|
||||
ui_fval(UI_L_TEXT, UI_C_WHITE, UI_LAD_CX - UI_LAD_HALF_LONG - 76, py - 14, d->pitch_deg, 1);
|
||||
}
|
||||
|
||||
/* ---------------- 右上:摩擦轮速度 ---------------- */
|
||||
{
|
||||
uint8_t f_col = (d->fric_l_rpm > 1000.0f && d->fric_r_rpm > 1000.0f) ? UI_C_GREEN : UI_C_ORANGE;
|
||||
ui_rect(UI_L_FRAME, f_col, UI_FRIC_X0, UI_FRIC_Y0, UI_FRIC_X1, UI_FRIC_Y0 + 4);
|
||||
ui_char(UI_L_TEXT, UI_C_CYAN, UI_FRIC_X0 + 24, UI_FRIC_Y0 + 34, "FRIC");
|
||||
ui_ival(UI_L_TEXT, UI_C_WHITE, UI_FRIC_X0 + 24, UI_FRIC_Y0 + 74, (int32_t)d->fric_l_rpm);
|
||||
ui_ival(UI_L_TEXT, UI_C_WHITE, UI_FRIC_X0 + 250, UI_FRIC_Y0 + 74, (int32_t)d->fric_r_rpm);
|
||||
ui_char(UI_L_TEXT, f_col, UI_FRIC_X0 + 24, UI_FRIC_Y1 - 60,
|
||||
(d->fric_l_rpm > 1000.0f && d->fric_r_rpm > 1000.0f) ? "ARMED" : "IDLE");
|
||||
int bl = (int)((UI_FRIC_Y1 - UI_FRIC_Y0 - 140) * (d->fric_l_rpm / 7000.0f));
|
||||
int br = (int)((UI_FRIC_Y1 - UI_FRIC_Y0 - 140) * (d->fric_r_rpm / 7000.0f));
|
||||
if (bl < 0) bl = 0; if (bl > UI_FRIC_Y1 - UI_FRIC_Y0 - 140) bl = UI_FRIC_Y1 - UI_FRIC_Y0 - 140;
|
||||
if (br < 0) br = 0; if (br > UI_FRIC_Y1 - UI_FRIC_Y0 - 140) br = UI_FRIC_Y1 - UI_FRIC_Y0 - 140;
|
||||
ui_rect(UI_L_GAUGE, UI_C_GREEN, UI_FRIC_X0 + 30, UI_FRIC_Y1 - 40 - bl, UI_FRIC_X0 + 74, UI_FRIC_Y1 - 40);
|
||||
ui_rect(UI_L_GAUGE, UI_C_GREEN, UI_FRIC_X0 + 256, UI_FRIC_Y1 - 40 - br, UI_FRIC_X0 + 300, UI_FRIC_Y1 - 40);
|
||||
}
|
||||
|
||||
/* ---------------- 底部:小陀螺状态 ---------------- */
|
||||
ui_rect(UI_L_FRAME, d->spin_on ? UI_C_GREEN : UI_C_CYAN, UI_SPIN_X0, UI_SPIN_Y0, UI_SPIN_X1, UI_SPIN_Y0 + 4);
|
||||
ui_char(UI_L_TEXT, UI_C_CYAN, UI_SPIN_X0 + 24, UI_SPIN_Y0 + 34, "SPIN");
|
||||
if (d->spin_on)
|
||||
ui_rect(UI_L_GAUGE, UI_C_GREEN, UI_SPIN_X0 + 160, UI_SPIN_Y0 + 26, UI_SPIN_X0 + 268, UI_SPIN_Y0 + 66);
|
||||
ui_char(UI_L_TEXT, d->spin_on ? UI_C_BLACK : UI_C_WHITE, UI_SPIN_X0 + 184, UI_SPIN_Y0 + 36,
|
||||
d->spin_on ? "ON" : "OFF");
|
||||
|
||||
/* 收尾:最后一包;首轮发完切换为 MODIFY */
|
||||
ui_flush();
|
||||
if (!ui_ready)
|
||||
{
|
||||
ui_ready = 1;
|
||||
ui_op = UI_OP_MOD;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,159 @@
|
||||
#ifndef REFEREE_UI_H
|
||||
#define REFEREE_UI_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
/* ============================================================================
|
||||
* referee_ui.h - 裁判系统"自定义UI"(机器人 -> 选手端 图形绘制)
|
||||
*
|
||||
* 通道: 底盘板 USART6(裁判系统) --cmd 0x0301 机器人交互数据--> 选手端叠加显示
|
||||
* 依据: 裁判系统串口协议 自定义UI 章节 + ARUW Taproot / Triton TR-mbed 两套实现
|
||||
* 版式: 详见 E:\\ELCT\\_mcp_recon\\hud_mock5.png(坐标与本文 UI_* 宏一一对应)
|
||||
*
|
||||
* 硬约束(协议):
|
||||
* 1. 一条消息最多携带 7 个图形(0x0101/0x0102/0x0103/0x0104 = 1/2/5/7 个)
|
||||
* 2. 图形总数有限,且图形用"名称"标识 -> 首轮用 ADD,之后一律 MODIFY,
|
||||
* 否则会在选手端把图形表撑爆
|
||||
* 3. 图层数 0~9;坐标原点在屏幕左上角,x 向右、y 向下,画布 1920x1080
|
||||
* 4. 不得绘制官方保留区(顶部比分条 / 左下小地图 / 右下战车模块 / 中部两块保留)
|
||||
* 5. 协议无"圆角矩形/渐变/图标"原语,只能用 线/矩形/圆/椭圆/弧 + 数值/字符
|
||||
* ==========================================================================*/
|
||||
|
||||
/* ---- 图形数据 -------------------------------------------------------------
|
||||
* 绘制类(线/矩形/圆/椭圆/弧) 与 数值类(浮点/整型/字符) 都是 15 字节:
|
||||
* 头 11 字节(所有类型共用): name[3] + operate:3 type:3 layer:4 color:4
|
||||
* sa:9 ea:9 width:10 x0:11 y0:11
|
||||
* 后 4 字节: 绘制类 = radius:10 x1:11 y1:11;数值类 = 一个 float/int32/char[4]
|
||||
* 所以用"共用头 + 联合体"表达,两种视图都是 15 字节。
|
||||
* 必须 pack(1):否则位域会对齐到 4 字节,整体变 16 字节。 */
|
||||
#pragma pack(push, 1)
|
||||
typedef struct
|
||||
{
|
||||
uint8_t name[3]; /* 图形名(3 字节 ASCII) */
|
||||
uint32_t operate : 3; /* UI_OP_* 空/加/改/删 */
|
||||
uint32_t type : 3; /* UI_T_* 图形类型 */
|
||||
uint32_t layer : 4; /* UI_L_* 图层 0~9 */
|
||||
uint32_t color : 4; /* UI_C_* 颜色 */
|
||||
uint32_t sa : 9; /* 起始角(弧/椭圆) */
|
||||
uint32_t ea : 9; /* 结束角 */
|
||||
uint32_t width : 10; /* 线宽 / 小数位 / 字符串长度 */
|
||||
uint32_t x0 : 11; /* 起点 x */
|
||||
uint32_t y0 : 11; /* 起点 y */
|
||||
} ui_head_t; /* 3 + 8 = 11 字节 */
|
||||
|
||||
typedef struct { ui_head_t h; uint32_t radius : 10, x1 : 11, y1 : 11; } ui_draw_t;
|
||||
typedef struct { ui_head_t h; union { float f; int32_t i; char s[4]; } val; } ui_num_t;
|
||||
|
||||
typedef union
|
||||
{
|
||||
ui_draw_t d; /* 绘制类视图 */
|
||||
ui_num_t n; /* 数值类视图 */
|
||||
uint8_t raw[15];
|
||||
} ui_graphic_t;
|
||||
#pragma pack(pop)
|
||||
|
||||
/* ---- 命令 / 操作码 / 图形类型 -------------------------------------------- */
|
||||
#define UI_CMD_BASE 0x0301 /* 机器人交互数据 */
|
||||
#define UI_CMD_1 0x0101
|
||||
#define UI_CMD_2 0x0102
|
||||
#define UI_CMD_5 0x0103
|
||||
#define UI_CMD_7 0x0104
|
||||
#define UI_MAX_PER_PACKET 7
|
||||
|
||||
#define UI_OP_NOP 0
|
||||
#define UI_OP_ADD 1
|
||||
#define UI_OP_MOD 2 /* 稳态刷新一律用它 */
|
||||
#define UI_OP_DEL 3
|
||||
|
||||
#define UI_T_LINE 0
|
||||
#define UI_T_RECT 1
|
||||
#define UI_T_CIRCLE 2
|
||||
#define UI_T_ELLIPSE 3
|
||||
#define UI_T_ARC 4
|
||||
#define UI_T_FLOAT 5
|
||||
#define UI_T_INT 6
|
||||
#define UI_T_CHAR 7
|
||||
|
||||
/* ---- 颜色(官方 0~8) ------------------------------------------------------ */
|
||||
#define UI_C_RED 0
|
||||
#define UI_C_YELLOW 1
|
||||
#define UI_C_GREEN 2
|
||||
#define UI_C_ORANGE 3
|
||||
#define UI_C_PURPLE 4
|
||||
#define UI_C_PINK 5
|
||||
#define UI_C_CYAN 6
|
||||
#define UI_C_BLACK 7
|
||||
#define UI_C_WHITE 8
|
||||
|
||||
/* ---- 图层(协议 0~9) ------------------------------------------------------ */
|
||||
#define UI_L_FRAME 0 /* 卡片边框/刻度 */
|
||||
#define UI_L_GAUGE 1 /* 能量条/进度条 */
|
||||
#define UI_L_TEXT 2 /* 数值/字符 */
|
||||
|
||||
/* ---- 刷新率:5Hz 约 3.8KB/s(115200 链路),协议允许再调高 ---------------- */
|
||||
#define UI_SEND_HZ 5
|
||||
|
||||
/* ---- 发送/接收方 ID -----------------------------------------------------
|
||||
* sender = 本机机器人 ID(referee.robot_id,无裁判系统时用 0)
|
||||
* receiver= 选手端/客户端(官方 UI 约定 0x8080);若你的协议版本要求填机器人 ID,
|
||||
* 改这里一处即可。 */
|
||||
#define UI_RECEIVER_ID 0x8080
|
||||
|
||||
/* ---- 画布 ---------------------------------------------------------------- */
|
||||
#define UI_SCREEN_W 1920
|
||||
#define UI_SCREEN_H 1080
|
||||
|
||||
/* ---- 版式坐标(与 hud_mock5.png 对应,全部避开官方保留区) ---------------- */
|
||||
/* 左上:预估底盘功率 */ /* 左上 x56..520 y176..386 */
|
||||
#define UI_PWR_X0 56
|
||||
#define UI_PWR_Y0 176
|
||||
#define UI_PWR_X1 520
|
||||
#define UI_PWR_Y1 386
|
||||
/* 左中:超级电容 */ /* x56..520 y404..566 */
|
||||
#define UI_CAP_X0 56
|
||||
#define UI_CAP_Y0 404
|
||||
#define UI_CAP_X1 520
|
||||
#define UI_CAP_Y1 566
|
||||
/* 顶部:罗盘刻度带(底盘正方向) */ /* x626..1258 y186..270 */
|
||||
#define UI_HDG_X0 626
|
||||
#define UI_HDG_Y0 186
|
||||
#define UI_HDG_X1 1258
|
||||
#define UI_HDG_Y1 270
|
||||
#define UI_HDG_TAPE_HALF 216 /* 刻度带半宽(像素,对应 ±30°) */
|
||||
/* 中央:俯仰梯 */ /* 以屏幕中心为基准 */
|
||||
#define UI_LAD_CX 960
|
||||
#define UI_LAD_CY 540
|
||||
#define UI_LAD_PX_PER_DEG 11 /* 每度 11 像素 */
|
||||
#define UI_LAD_HALF_LONG 96
|
||||
#define UI_LAD_HALF_SHORT 62
|
||||
/* 右上:摩擦轮速度 */ /* x1420..1864 y176..520 */
|
||||
#define UI_FRIC_X0 1420
|
||||
#define UI_FRIC_Y0 176
|
||||
#define UI_FRIC_X1 1864
|
||||
#define UI_FRIC_Y1 520
|
||||
/* 底部:小陀螺状态 */ /* x700..1220 y874..1000 */
|
||||
#define UI_SPIN_X0 700
|
||||
#define UI_SPIN_Y0 874
|
||||
#define UI_SPIN_X1 1220
|
||||
#define UI_SPIN_Y1 1000
|
||||
|
||||
/* ---- 输入数据(referee_task 每周期填) ----------------------------------- */
|
||||
typedef struct
|
||||
{
|
||||
float pitch_deg; /* 云台 pitch(来自 CToC) */
|
||||
float yaw_deg; /* 云台 yaw(来自 CToC 姿态帧) */
|
||||
float hdg_deg; /* 底盘正方向朝向(本板 att_deg_yaw) */
|
||||
float pwr_w; /* 底盘实时功率(裁判 0x0202) */
|
||||
float pwr_limit_w; /* 功率上限(裁判 0x0201) */
|
||||
float buf_j; /* 缓冲能量/超级电容(J) */
|
||||
uint8_t cap_pct; /* 电容百分比(0~100) */
|
||||
float fric_l_rpm; /* 左摩擦轮转速(来自 CToC) */
|
||||
float fric_r_rpm; /* 右摩擦轮转速 */
|
||||
uint8_t spin_on; /* 小陀螺使能 */
|
||||
uint8_t ref_online; /* 裁判系统在线(离线时整屏删图形) */
|
||||
} ui_data_t;
|
||||
|
||||
/* 周期调用(建议 5Hz):组包并发送;裁判系统离线时发一次"删除全部图层" */
|
||||
extern void referee_ui_update(const ui_data_t * d);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user