energy update

This commit is contained in:
JiatongSun
2019-05-18 17:58:59 +08:00
parent 424cc724d8
commit 2369834564
11 changed files with 186 additions and 104 deletions

View File

@@ -31,6 +31,7 @@ public:
// void setAllyColor(int color);
void setRotation(int rotation);
void setEnergyRotationInit();
void extract(cv::Mat &src);
@@ -42,6 +43,7 @@ private:
EnergyPartParam energy_part_param_;
LiftHeight lift_height_;
bool isSendTarget;
bool isMark;
int fans_cnt;
int armors_cnt;
int count;
@@ -61,13 +63,18 @@ private:
double phi;//电机yaw轴应旋转的角度
float yaw_rotation;
float pitch_rotation;
uint8_t last_mark;
int position_mode;
int last_position_mode;
int isLeftVertexFound, isTopVertexFound, isRightVertexFound, isBottomVertexFound;
bool energy_rotation_init;
int clockwise_rotation_init_cnt;
int anticlockwise_rotation_init_cnt;
float origin_yaw, origin_pitch;
std::vector<EnergyPart> fans;
std::vector<EnergyPart> armors;
std::vector<EnergyPart> gimble_zero_points;
// std::vector<EnergyPart> gimble_zero_points;
cv::Point cycle_center;
cv::Point target_center;
@@ -81,9 +88,9 @@ private:
cv::Point left, right, top, bottom;
cv::Mat src_blue, src_red, src_green;
void initEnergy();
void initEnergyPartParam();
void initRotation();
int findFan(const cv::Mat &src, vector<EnergyPart> &fans, int &last_fans_cnt);
int findArmor(const cv::Mat &src, vector<EnergyPart> &armors, int &last_armors_cnt);
@@ -121,6 +128,7 @@ private:
void getHitPoint();
bool changeTarget();
void changeMark();
void gimbleRotation();
void splitBayerBG(cv::Mat &src, cv::Mat &blue, cv::Mat &red);

View File

@@ -8,51 +8,13 @@ using std::cout;
using std::endl;
using std::vector;
extern uint8_t last_state;
Energy::Energy(Serial &u, uint8_t &enemy_color):serial(u),ally_color(enemy_color),
src_blue(SRC_HEIGHT, SRC_WIDTH, CV_8UC1),
src_red(SRC_HEIGHT, SRC_WIDTH, CV_8UC1)
{
isSendTarget = false;
fans_cnt = 0;
armors_cnt = 0;
cycle_center = Point(0, 0);
target_center = Point(0, 0);
last_target_center = Point(0, 0);
hit_point = Point(0,0);
target_position = -1;
last_target_position = -1;
last_hit_position = 20000;
target_armor = -1;
radius = 0;
// ally_color = ALLY_RED;
energy_part_rotation = CLOCKWISE;
attack_distance = ATTACK_DISTANCE;
count = 1;
last_fans_cnt = 0;
last_armors_cnt = 0;
send_cnt = 0;
rectified_focal_length = 1000;
theta = 0;
phi = 0;
yaw_rotation = 0;
pitch_rotation = 0;
isLeftVertexFound = -1;
isTopVertexFound = -1;
isRightVertexFound = -1;
isBottomVertexFound = -1;
left = Point(640, 480);
right = Point(0, 0);
top = Point(640, 480);
bottom = Point(0, 0);
position_mode = 0;
last_position_mode = 0;
initEnergy();
initEnergyPartParam();
}
@@ -68,3 +30,8 @@ void Energy::setRotation(int rotation){
energy_part_rotation = rotation;
}
void Energy::setEnergyRotationInit() {
initEnergy();
initEnergyPartParam();
energy_rotation_init = true;
}

View File

@@ -9,16 +9,28 @@ using std::cout;
using std::endl;
using std::vector;
extern float curr_yaw, curr_pitch, mark_yaw, mark_pitch;
void Energy::changeMark() {
if (mcuData.mark == 0 && last_mark == 1) {
last_mark = mcuData.mark;
origin_yaw = mcuData.curr_yaw;
origin_pitch = mcuData.curr_pitch;
isMark = true;
}
else if (mcuData.state == 1) {
last_mark = mcuData.mark;
isMark = true;
}
else {
last_mark = mcuData.mark;
isMark = false;
}
}
void Energy::gimbleRotation(){
cv::Point2f real_hit_point;
stretch(hit_point, real_hit_point);
float origin_yaw = -0.13;
float origin_pitch = 13.18;
/*origin_yaw = mark_yaw;
origin_pitch = mark_pitch;*/

View File

@@ -118,13 +118,13 @@ void Energy::getHitPoint(){
}
}
bool Energy::changeTarget(){
if(fabs(target_position - last_target_position) < 30||fabs(target_position - last_target_position) > 330){
last_target_position = target_position;
return false;
}
else{
last_target_position = target_position;
return true;
}
}
//bool Energy::changeTarget(){
// if(fabs(target_position - last_target_position) < 30||fabs(target_position - last_target_position) > 330){
// last_target_position = target_position;
// return false;
// }
// else{
// last_target_position = target_position;
// return true;
// }
//}

View File

@@ -8,6 +8,66 @@ using std::cout;
using std::endl;
using std::vector;
void Energy::initEnergy() {
isSendTarget = false;
isMark = false;
fans_cnt = 0;
armors_cnt = 0;
cycle_center = Point(0, 0);
target_center = Point(0, 0);
last_target_center = Point(0, 0);
hit_point = Point(0, 0);
target_position = -1000;
last_target_position = -1000;
last_hit_position = 20000;
target_armor = -1000;
radius = 0;
// ally_color = ALLY_RED;
energy_part_rotation = CLOCKWISE;
attack_distance = ATTACK_DISTANCE;
count = 1;
last_fans_cnt = 0;
last_armors_cnt = 0;
send_cnt = 0;
//rectified_focal_length = 1000;
//theta = 0;
//phi = 0;
yaw_rotation = 0;
pitch_rotation = 0;
last_mark = 0;
origin_yaw = -0.13;
origin_pitch = 13.18;
isLeftVertexFound = -1;
isTopVertexFound = -1;
isRightVertexFound = -1;
isBottomVertexFound = -1;
left = Point(640, 480);
right = Point(0, 0);
top = Point(640, 480);
bottom = Point(0, 0);
position_mode = 0;
last_position_mode = 0;
energy_rotation_init = false;
fans.clear();
armors.clear();
fanPosition.clear();
armorPosition.clear();
Armor_center.clear();
first_armor_centers.clear();
all_armor_centers.clear();
clockwise_rotation_init_cnt = 0;
anticlockwise_rotation_init_cnt = 0;
}
void Energy::initEnergyPartParam() {
energy_part_param_.RPM = 10;
@@ -49,3 +109,25 @@ void Energy::initEnergyPartParam() {
}
void Energy::initRotation() {
target_position = target_armor;
cout << "target position: " << target_position << '\t' << "last target position: " << last_target_position << endl;
if (target_position >= -180 && last_target_position >= -180 && fabs(target_position - last_target_position) < 30) {
if (target_position < last_target_position) clockwise_rotation_init_cnt++;
else if (target_position > last_target_position) anticlockwise_rotation_init_cnt++;
}
if (clockwise_rotation_init_cnt == 5) {
energy_part_rotation = CLOCKWISE;
cout << "rotation: " << energy_part_rotation << endl;
energy_rotation_init = false;
}
else if (anticlockwise_rotation_init_cnt == 5) {
energy_part_rotation = ANTICLOCKWISE;
cout << "rotation: " << energy_part_rotation << endl;
energy_rotation_init = false;
}
//else cout << clockwise_rotation_init_cnt << endl;
last_target_position = target_position;
}

View File

@@ -18,10 +18,11 @@ int Energy::run(cv::Mat &src){
armors.clear();
fanPosition.clear();
armorPosition.clear();
gimble_zero_points.clear();
// gimble_zero_points.clear();
isSendTarget = false;
//if(mark==0)return 0;
changeMark();
if (isMark)return 0;
// if(all_armor_centers.size()>200)all_armor_centers.clear();
// if(first_armor_centers.size()>200)first_armor_centers.clear();
@@ -57,7 +58,7 @@ int Energy::run(cv::Mat &src){
// radius = 116.936;
// attack_distance = ATTACK_DISTANCE * 120/ radius;
attack_distance = 794 + 1245 * 75 * (1/radius - 1/113.9);
attack_distance = 794 + 1245 * 75 * (1/radius - 1/115.6);
// cout << "attack distance: " << attack_distance << endl;
getFanPosition(fanPosition, fans, cycle_center, radius);
@@ -66,21 +67,24 @@ int Energy::run(cv::Mat &src){
// cout << "The target armor's position is " << target_armor << endl;
// cout<<"The target armor center is: "<<target_center<<endl;
if (energy_rotation_init) {
initRotation();
return 0;
}
getHitPoint();
// hit_point = target_center;
// cout << "The hit point position is " << hit_point << endl;
if(!isSendTarget)return 0;
// cout<<"send"<<endl;
cout<<"position mode: "<<position_mode<<endl;
gimbleRotation();
if (!isSendTarget)return 0;
sendTargetByUart(yaw_rotation, pitch_rotation, attack_distance);
cout<<"yaw: "<<yaw_rotation<<'\t'<<"pitch: "<<pitch_rotation<<endl;
cout<<"curr_yaw: "<<mcuData.curr_yaw<<'\t'<<"curr_pitch: "<<mcuData.curr_pitch<<endl;
cout<<"mark_yaw: "<<mcuData.mark_yaw<<'\t'<<"mark_pitch: "<<mcuData.mark_pitch<<endl;
// cout<<"send_cnt: "<<send_cnt<<endl;