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@@ -60,6 +60,8 @@ private:
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double phi;//电机yaw轴应旋转的角度
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double phi;//电机yaw轴应旋转的角度
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float yaw_rotation;
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float yaw_rotation;
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float pitch_rotation;
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float pitch_rotation;
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int position_mode;
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int last_position_mode;
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int isLeftVertexFound, isTopVertexFound, isRightVertexFound, isBottomVertexFound;
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int isLeftVertexFound, isTopVertexFound, isRightVertexFound, isBottomVertexFound;
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std::vector<EnergyPart> fans;
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std::vector<EnergyPart> fans;
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@@ -58,7 +58,7 @@ void Energy::cycleLeastFit()
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radius = 0.0f;
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radius = 0.0f;
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if (all_armor_centers.size() < 3)
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if (all_armor_centers.size() < 3)
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{
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{
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cout<<"Cannot calculate a circle"<<endl;
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// cout<<"Cannot calculate a circle"<<endl;
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return;
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return;
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}
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}
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@@ -17,20 +17,25 @@ void Energy::StructingElementClose(cv::Mat &src,int length, int width){
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void Energy::StructingElementErodeDilate(cv::Mat &src) {
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void Energy::StructingElementErodeDilate(cv::Mat &src) {
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cv::Mat src_out, src_out_out;
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cv::Mat src_out, src_out_out;
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Mat element_erode_1 = getStructuringElement(MORPH_RECT, Size(6, 6));
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Mat element_dilate_1 = getStructuringElement(MORPH_RECT, Size(3, 3));
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Mat element_dilate_1 = getStructuringElement(MORPH_RECT, Size(10, 10));
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Mat element_erode_1 = getStructuringElement(MORPH_RECT, Size(2, 1));
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Mat element_erode_2 = getStructuringElement(MORPH_RECT, Size(2, 2));
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Mat element_dilate_2 = getStructuringElement(MORPH_RECT, Size(8, 6));
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Mat element_dilate_2 = getStructuringElement(MORPH_RECT, Size(3, 3));
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Mat element_erode_2 = getStructuringElement(MORPH_RECT, Size(4,4));
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Mat element_dilate_3 = getStructuringElement(MORPH_RECT, Size(3, 3));
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dilate(src, src, element_dilate_1);
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imshow("dilate_1", src);
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// dilate(src, src, element_dilate_1);
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// imshow("dilate_1", src);
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erode(src,src, element_erode_1);
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erode(src,src, element_erode_1);
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imshow("erode_1", src);
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imshow("erode_1", src);
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// dilate(src, src, element_dilate_2);
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dilate(src, src, element_dilate_2);
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// imshow("dilate_2", src);
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imshow("dilate_2", src);
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//
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// erode(src,src, element_erode_2);
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erode(src,src, element_erode_2);
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// imshow("erode_2", src);
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imshow("erode_2", src);
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dilate(src, src, element_dilate_3);
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imshow("dilate_3", src);
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}
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}
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@@ -50,6 +50,9 @@ Energy::Energy(Uart &u):uart(u),
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top = Point(640, 480);
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top = Point(640, 480);
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bottom = Point(0, 0);
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bottom = Point(0, 0);
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position_mode = 0;
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last_position_mode = 0;
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initEnergyPartParam();
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initEnergyPartParam();
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}
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}
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@@ -71,6 +71,7 @@ int Energy::findArmor(const cv::Mat &src, vector<EnergyPart> &armors, int &last_
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std::vector<vector<Point> > armor_contours_external;//用总轮廓减去外轮廓,只保留内轮廓,除去流动条的影响。
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std::vector<vector<Point> > armor_contours_external;//用总轮廓减去外轮廓,只保留内轮廓,除去流动条的影响。
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StructingElementErodeDilate(src_bin);
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StructingElementErodeDilate(src_bin);
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// StructingElementClose(src_bin,10,10);
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imshow("armor struct",src_bin);
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imshow("armor struct",src_bin);
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findContours(src_bin, armor_contours, CV_RETR_LIST, CV_CHAIN_APPROX_NONE);
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findContours(src_bin, armor_contours, CV_RETR_LIST, CV_CHAIN_APPROX_NONE);
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@@ -24,7 +24,28 @@ void Energy::gimbleRotation(){
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(PITCH_ORIGIN_RAD)-real_hit_point.y), ATTACK_DISTANCE));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(PITCH_ORIGIN_RAD)-real_hit_point.y), ATTACK_DISTANCE));
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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if(position_mode == 1){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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if(position_mode == 2){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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if(position_mode == 3){
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pitch_rotation = 4.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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if(position_mode == 4){
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pitch_rotation = 4.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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if(position_mode == 5){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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if(position_mode == 6){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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// else{
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// pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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// }
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(3.5*PI/180)-STRETCH*(hit_point.x-cycle_center.x)), ATTACK_DISTANCE));
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(3.5*PI/180)-STRETCH*(hit_point.x-cycle_center.x)), ATTACK_DISTANCE));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(9.1*PI/180)-STRETCH*(hit_point.y-cycle_center.y)), ATTACK_DISTANCE));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(9.1*PI/180)-STRETCH*(hit_point.y-cycle_center.y)), ATTACK_DISTANCE));
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@@ -16,38 +16,47 @@ void Energy::getHitPoint(){
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int angle_interval = 60;
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int angle_interval = 60;
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if(energy_part_rotation==1){ //顺时针
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if(energy_part_rotation==1){ //顺时针
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if(target_armor>=15 && target_armor<=15+limit_angle){
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if(target_armor>=0 && target_armor<=limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -1*angle_interval;
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hit_position = -1*angle_interval;
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position_mode = 1;
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// cout<<"666"<<'\t'<<hit_position<<endl;
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}
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else if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_position = 0;
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position_mode = 2;
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}
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else if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = angle_interval;
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position_mode = 3;
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}
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else if(target_armor>=-180 && target_armor<-180+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = 2*angle_interval;
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position_mode = 4;
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}
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else if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_position = 180;
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position_mode = 5;
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}
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else if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle) {
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -2 * angle_interval;
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position_mode = 6;
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}
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}
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// if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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// hit_point.x = cycle_center.x + static_cast<int>(radius);
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// hit_point.y = cycle_center.y;
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// hit_position = 0;
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// }
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// if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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// hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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// hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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// hit_position = angle_interval;
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// }
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// if(target_armor>=-180 && target_armor<-180+limit_angle){
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// hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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// hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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// hit_position = 2*angle_interval;
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// }
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// if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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// hit_point.x = cycle_center.x - static_cast<int>(radius);
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// hit_point.y = cycle_center.y;
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// hit_position = 180;
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// }
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// if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle) {
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// hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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// hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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// hit_position = -2 * angle_interval;
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// }
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else{
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else{
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last_hit_position = 2000;
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// last_hit_position = 2000;
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position_mode = 0;
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return;
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return;
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}
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}
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}
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}
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@@ -57,54 +66,84 @@ void Energy::getHitPoint(){
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = 2*angle_interval;
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hit_position = 2*angle_interval;
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position_mode = 1;
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}
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}
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if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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else if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius);
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hit_point.x = cycle_center.x - static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_point.y = cycle_center.y;
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hit_position = 180;
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hit_position = 180;
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position_mode = 2;
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}
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}
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if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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else if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -2*angle_interval;
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hit_position = -2*angle_interval;
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position_mode = 3;
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}
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}
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if(target_armor>=-180 && target_armor<-180+limit_angle){
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else if(target_armor>=-180 && target_armor<-180+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -1*angle_interval;
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hit_position = -1*angle_interval;
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position_mode = 4;
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}
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}
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if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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else if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius);
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hit_point.x = cycle_center.x + static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_point.y = cycle_center.y;
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hit_position = 0;
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hit_position = 0;
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position_mode = 5;
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}
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}
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if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle){
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else if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = angle_interval;
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hit_position = angle_interval;
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position_mode = 6;
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}
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}
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else{
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else{
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last_hit_position = 2000;
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// last_hit_position = 2000;
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position_mode = 0;
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return;
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return;
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}
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}
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}
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}
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if(hit_position>360&&last_hit_position>360){
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isSendTarget = false;
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return;
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}
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if(fabs(hit_position - last_hit_position) < 30||fabs(hit_position - last_hit_position) > 330 && fabs(hit_position - last_hit_position) <= 360){
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// cout<<"last: "<<last_position_mode<<'\t'<<"now: "<<position_mode<<endl;
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last_hit_position = hit_position;
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isSendTarget = false;
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if(position_mode!=0 && position_mode!=last_position_mode){
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return;
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// last_hit_position = hit_position;
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}
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last_position_mode = position_mode;
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else{
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last_hit_position = hit_position;
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isSendTarget = true;
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isSendTarget = true;
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cout<<"hit position: "<<hit_position<<endl;
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cout<<"hit position: "<<hit_position<<endl;
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return;
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return;
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}
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}
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else if(position_mode == 0){
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// last_hit_position = hit_position;
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// last_position_mode = position_mode;
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isSendTarget = false;
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return;
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}
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else{
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// last_hit_position = hit_position;
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last_position_mode = position_mode;
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isSendTarget = false;
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return;
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}
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// if(hit_position>360&&last_hit_position>360){
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// isSendTarget = false;
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// return;
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// }
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// if(fabs(hit_position - last_hit_position) < 15||fabs(hit_position - last_hit_position) > 345 && fabs(hit_position - last_hit_position) <= 360){
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// last_hit_position = hit_position;
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// isSendTarget = false;
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// return;
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// }
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// else{
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// last_hit_position = hit_position;
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// isSendTarget = true;
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// cout<<"hit position: "<<hit_position<<endl;
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// return;
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// }
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// double rad = static_cast<double>(energy_part_rotation * energy_part_param_.RPM
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// double rad = static_cast<double>(energy_part_rotation * energy_part_param_.RPM
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// * energy_part_param_.HIT_TIME * 360 / 60);
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// * energy_part_param_.HIT_TIME * 360 / 60);
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|||||||
@@ -12,7 +12,7 @@ extern float curr_yaw, curr_pitch, mark_yaw, mark_pitch;
|
|||||||
extern int mark;
|
extern int mark;
|
||||||
|
|
||||||
int Energy::run(cv::Mat &src){
|
int Energy::run(cv::Mat &src){
|
||||||
// imshow("src",src);
|
imshow("src",src);
|
||||||
fans.clear();
|
fans.clear();
|
||||||
armors.clear();
|
armors.clear();
|
||||||
fanPosition.clear();
|
fanPosition.clear();
|
||||||
@@ -52,14 +52,14 @@ int Energy::run(cv::Mat &src){
|
|||||||
// cout<<"all_armor_centers.size(): "<<all_armor_centers.size()<<endl;
|
// cout<<"all_armor_centers.size(): "<<all_armor_centers.size()<<endl;
|
||||||
cycleLeastFit();
|
cycleLeastFit();
|
||||||
|
|
||||||
// cycle_center = cv::Point(338,296);
|
// cycle_center = cv::Point(335, 246);
|
||||||
// radius = 119.22;
|
// radius = 116.936;
|
||||||
attack_distance = ATTACK_DISTANCE * 130 / radius;
|
attack_distance = ATTACK_DISTANCE * 120/ radius;
|
||||||
|
|
||||||
getFanPosition(fanPosition, fans, cycle_center, radius);
|
getFanPosition(fanPosition, fans, cycle_center, radius);
|
||||||
getArmorPosition(armorPosition, armors, cycle_center, radius);
|
getArmorPosition(armorPosition, armors, cycle_center, radius);
|
||||||
findTarget(fanPosition, armorPosition, target_armor);
|
findTarget(fanPosition, armorPosition, target_armor);
|
||||||
cout << "The target armor's position is " << target_armor << endl;
|
// cout << "The target armor's position is " << target_armor << endl;
|
||||||
// cout<<"The target armor center is: "<<target_center<<endl;
|
// cout<<"The target armor center is: "<<target_center<<endl;
|
||||||
|
|
||||||
getHitPoint();
|
getHitPoint();
|
||||||
@@ -68,7 +68,8 @@ int Energy::run(cv::Mat &src){
|
|||||||
|
|
||||||
|
|
||||||
if(!isSendTarget)return 0;
|
if(!isSendTarget)return 0;
|
||||||
cout<<"send"<<endl;
|
// cout<<"send"<<endl;
|
||||||
|
cout<<"position mode: "<<position_mode<<endl;
|
||||||
|
|
||||||
gimbleRotation();
|
gimbleRotation();
|
||||||
|
|
||||||
|
|||||||
85
main.cpp
85
main.cpp
@@ -26,116 +26,115 @@ using namespace cv;
|
|||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
|
|
||||||
int state = ARMOR_STATE;
|
int state = ENERGY_STATE;
|
||||||
float curr_yaw = 0, curr_pitch = 0;
|
float curr_yaw=0, curr_pitch=0;
|
||||||
float mark_yaw = 0, mark_pitch = 0;
|
float mark_yaw=0, mark_pitch=0;
|
||||||
int mark = 0;
|
int mark = 0;
|
||||||
|
|
||||||
void uartReceive(Uart *uart);
|
void uartReceive(Uart* uart);
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]){
|
||||||
process_options(argc, argv);
|
process_options(argc, argv);
|
||||||
Uart uart;
|
Uart uart;
|
||||||
thread receive(uartReceive, &uart);
|
thread receive(uartReceive, &uart);
|
||||||
bool flag = true;
|
bool flag = true;
|
||||||
|
|
||||||
while (flag) {
|
while (flag){
|
||||||
int ally_color = ALLY_RED;
|
int ally_color = ALLY_RED;
|
||||||
int energy_part_rotation = CLOCKWISE;
|
int energy_part_rotation = CLOCKWISE;
|
||||||
|
|
||||||
int from_camera = 1;
|
int from_camera = 1;
|
||||||
if (!run_with_camera) {
|
if(!run_with_camera) {
|
||||||
cout << "Input 1 for camera, 0 for video files" << endl;
|
cout << "Input 1 for camera, 0 for video files" << endl;
|
||||||
cin >> from_camera;
|
cin >> from_camera;
|
||||||
}
|
}
|
||||||
|
|
||||||
WrapperHead *video_armor;
|
WrapperHead *video_armor;
|
||||||
WrapperHead *video_energy;
|
WrapperHead *video_energy;
|
||||||
if (from_camera) {
|
if(from_camera) {
|
||||||
video_armor = new CameraWrapper(0);
|
// video_armor = new CameraWrapper(0);
|
||||||
video_energy = new CameraWrapper(1);
|
video_energy = new CameraWrapper(1);
|
||||||
} else {
|
}else {
|
||||||
video_armor = new VideoWrapper("/home/xinyang/Desktop/Video.mp4");
|
video_armor = new VideoWrapper("r_l_640.avi");
|
||||||
video_energy = new VideoWrapper("/home/xinyang/Desktop/Video.mp4");
|
video_energy = new VideoWrapper("r_l_640.avi");
|
||||||
}
|
}
|
||||||
if (video_armor->init()) {
|
if (video_energy->init()) {
|
||||||
cout << "Video source initialization successfully." << endl;
|
cout << "Video source initialization successfully." << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
Mat energy_src, armor_src;
|
Mat energy_src, armor_src;
|
||||||
|
|
||||||
ArmorFinder armorFinder(ENEMY_BLUE, uart, PROJECT_DIR"/tools/para/");
|
ArmorFinder armorFinder(ENEMY_BLUE, uart, PROJECT_DIR"/tools/para/");
|
||||||
|
|
||||||
Energy energy(uart);
|
Energy energy(uart);
|
||||||
energy.setAllyColor(ally_color);
|
energy.setAllyColor(ally_color);
|
||||||
energy.setRotation(energy_part_rotation);
|
energy.setRotation(energy_part_rotation);
|
||||||
|
|
||||||
bool ok = true;
|
bool ok=true;
|
||||||
|
|
||||||
while (ok) {
|
while (ok){
|
||||||
CNT_TIME(WORD_LIGHT_CYAN, "Total", {
|
// CNT_TIME(WORD_LIGHT_CYAN, "Total", {
|
||||||
if (state == ENERGY_STATE) {
|
// ok = video_energy->read(energy_src) && video_energy->read(armor_src);
|
||||||
ok = video_energy->read(energy_src);
|
ok = video_energy->read(energy_src);
|
||||||
if (show_origin) {
|
if (show_origin) {
|
||||||
imshow("energy src", energy_src);
|
imshow("enery src", energy_src);
|
||||||
|
imshow("armor src", armor_src);
|
||||||
}
|
}
|
||||||
|
if (state == ENERGY_STATE) {
|
||||||
if (from_camera == 0) {
|
if (from_camera == 0) {
|
||||||
energy.extract(energy_src);
|
energy.extract(energy_src);
|
||||||
}
|
}
|
||||||
energy.run(energy_src);
|
energy.run(energy_src);
|
||||||
} else {
|
} else {
|
||||||
ok = video_armor->read(armor_src);
|
// CNT_TIME(WORD_LIGHT_BLUE, "Armor Time", {
|
||||||
if (show_origin) {
|
// armorFinder.run(armor_src);
|
||||||
imshow("armor src", armor_src);
|
// });
|
||||||
}
|
|
||||||
CNT_TIME(WORD_LIGHT_BLUE, "Armor Time", {
|
|
||||||
armorFinder.run(armor_src);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
if (waitKey(1) == 'q') {
|
if (waitKey(1) == 'q') {
|
||||||
flag = false;
|
flag = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
});
|
// });
|
||||||
}
|
}
|
||||||
delete video_armor;
|
delete video_energy;
|
||||||
cout << "Program fails. Restarting" << endl;
|
cout << "Program fails. Restarting" << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
#define RECEIVE_LOG_LEVEL LOG_NOTHING
|
#define RECEIVE_LOG_LEVEL LOG_MSG
|
||||||
|
|
||||||
void uartReceive(Uart *uart) {
|
void uartReceive(Uart* uart){
|
||||||
char buffer[100];
|
char buffer[100];
|
||||||
int cnt = 0;
|
int cnt=0;
|
||||||
while (true) {
|
while(true){
|
||||||
char data;
|
char data;
|
||||||
while ((data = uart->receive()) != '\n') {
|
while((data=uart->receive()) != '\n'){
|
||||||
buffer[cnt++] = data;
|
buffer[cnt++] = data;
|
||||||
if (cnt >= 100) {
|
if(cnt >= 100){
|
||||||
LOG(RECEIVE_LOG_LEVEL, "data receive over flow!");
|
LOG(RECEIVE_LOG_LEVEL, "data receive over flow!");
|
||||||
cnt = 0;
|
cnt = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (cnt == 10) {
|
if(cnt == 10){
|
||||||
if (buffer[8] == 'e') {
|
if(buffer[8] == 'e'){
|
||||||
state = ENERGY_STATE;
|
state = ENERGY_STATE;
|
||||||
LOG(RECEIVE_LOG_LEVEL, "Energy state");
|
// LOG(RECEIVE_LOG_LEVEL, "Energy state");
|
||||||
} else if (buffer[8] == 'a') {
|
}else if(buffer[8] == 'a'){
|
||||||
state = ARMOR_STATE;
|
state = ARMOR_STATE;
|
||||||
LOG(RECEIVE_LOG_LEVEL, "Armor state");
|
// LOG(RECEIVE_LOG_LEVEL, "Armor state");
|
||||||
}
|
}
|
||||||
memcpy(&curr_yaw, buffer, 4);
|
memcpy(&curr_yaw, buffer, 4);
|
||||||
memcpy(&curr_pitch, buffer + 4, 4);
|
memcpy(&curr_pitch, buffer+4, 4);
|
||||||
LOG(RECEIVE_LOG_LEVEL, "Get yaw:%f pitch:%f", curr_yaw, curr_pitch);
|
// LOG(RECEIVE_LOG_LEVEL, "Get yaw:%f pitch:%f", curr_yaw, curr_pitch);
|
||||||
if (buffer[9] == 1) {
|
if(buffer[9] == 1){
|
||||||
if (mark == 0) {
|
if(mark == 0){
|
||||||
mark = 1;
|
mark = 1;
|
||||||
mark_yaw = curr_yaw;
|
mark_yaw = curr_yaw;
|
||||||
mark_pitch = curr_pitch;
|
mark_pitch = curr_pitch;
|
||||||
}
|
}
|
||||||
LOG(RECEIVE_LOG_LEVEL, "Marked");
|
// LOG(RECEIVE_LOG_LEVEL, "Marked");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
cnt = 0;
|
cnt = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user