更新了灯条识别方法,提升了准确率。
This commit is contained in:
26
main.cpp
26
main.cpp
@@ -32,7 +32,7 @@ mcu_data mcuData = {
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ARMOR_STATE,
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0,
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1,
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ENEMY_RED,
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ENEMY_BLUE,
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};
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int main(int argc, char *argv[]) {
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@@ -54,11 +54,11 @@ int main(int argc, char *argv[]) {
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initVideoWriter(energy_video_writer, PROJECT_DIR"/energy_video/");
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}
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WrapperHead *video_armor;
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WrapperHead *video_energy;
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WrapperHead *video_armor=nullptr;
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WrapperHead *video_energy=nullptr;
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if (from_camera) {
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video_armor = new CameraWrapper(0, "armor");
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video_energy = new CameraWrapper(1, "energy");
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video_armor = new CameraWrapper(0/*, "armor"*/);
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// video_energy = new CameraWrapper(1, "energy");
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} else {
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// string armor_video, energy_video;
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// lastVideo(armor_video, PROJECT_DIR"/armor_video/");
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@@ -66,7 +66,7 @@ int main(int argc, char *argv[]) {
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// lastVideo(energy_video, PROJECT_DIR"/energy_video/");
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// video_energy = new VideoWrapper(energy_video);
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video_armor = new VideoWrapper("/home/sjturm/Desktop/valid_video/armor/65.avi");
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video_energy = new VideoWrapper("/home/sjturm/Desktop/valid_video/energy/121.avi");
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// video_energy = new VideoWrapper("/home/sjturm/Desktop/valid_video/energy/121.avi");
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}
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if (video_armor->init()) {
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LOGM("video_armor source initialization successfully.");
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@@ -75,13 +75,13 @@ int main(int argc, char *argv[]) {
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delete video_armor;
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video_armor = nullptr;
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}
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if (video_energy->init()) {
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LOGM("video_energy source initialization successfully.");
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} else {
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LOGW("video_energy source unavailable!");
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delete video_energy;
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video_energy = nullptr;
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}
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// if (video_energy->init()) {
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// LOGM("video_energy source initialization successfully.");
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// } else {
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// LOGW("video_energy source unavailable!");
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// delete video_energy;
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// video_energy = nullptr;
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// }
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Mat energy_src, armor_src;
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for (int i = 0; i < 10; i++) {
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