Auto Aim
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@@ -22,29 +22,39 @@ void Energy::gimbleRotation(){
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stretch(hit_point, real_hit_point);
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stretch(hit_point, real_hit_point);
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(YAW_ORIGIN_RAD)-real_hit_point.x), ATTACK_DISTANCE));
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(YAW_ORIGIN_RAD)-real_hit_point.x), ATTACK_DISTANCE));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(PITCH_ORIGIN_RAD)-real_hit_point.y), ATTACK_DISTANCE));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(PITCH_ORIGIN_RAD)-real_hit_point.y), ATTACK_DISTANCE));
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// yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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mark_yaw = -1.41;
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mark_pitch = 12.79;
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if(position_mode == 1){
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if(position_mode == 1){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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}
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if(position_mode == 2){
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else if(position_mode == 2){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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}
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if(position_mode == 3){
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else if(position_mode == 3){
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pitch_rotation = 4.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = -0.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = 1.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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}
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if(position_mode == 4){
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else if(position_mode == 4){
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pitch_rotation = 4.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = -2+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = 1+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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}
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if(position_mode == 5){
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else if(position_mode == 5){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = -0.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = 0.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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}
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if(position_mode == 6){
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else if(position_mode == 6){
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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yaw_rotation = -1+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = 1+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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else{
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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}
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}
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// else{
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// pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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// }
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(3.5*PI/180)-STRETCH*(hit_point.x-cycle_center.x)), ATTACK_DISTANCE));
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(3.5*PI/180)-STRETCH*(hit_point.x-cycle_center.x)), ATTACK_DISTANCE));
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@@ -19,7 +19,7 @@ void Energy::getHitPoint(){
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if(target_armor>=0 && target_armor<=limit_angle){
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if(target_armor>=0 && target_armor<=limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -1*angle_interval;
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hit_position = -1*angle_interval;//-60
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position_mode = 1;
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position_mode = 1;
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// cout<<"666"<<'\t'<<hit_position<<endl;
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// cout<<"666"<<'\t'<<hit_position<<endl;
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@@ -27,31 +27,31 @@ void Energy::getHitPoint(){
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else if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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else if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius);
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hit_point.x = cycle_center.x + static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_point.y = cycle_center.y;
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hit_position = 0;
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hit_position = 0;//0
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position_mode = 2;
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position_mode = 2;
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}
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}
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else if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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else if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = angle_interval;
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hit_position = angle_interval;//60
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position_mode = 3;
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position_mode = 3;
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}
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}
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else if(target_armor>=-180 && target_armor<-180+limit_angle){
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else if(target_armor>=-180 && target_armor<-180+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = 2*angle_interval;
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hit_position = 2*angle_interval;//120
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position_mode = 4;
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position_mode = 4;
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}
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}
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else if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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else if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius);
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hit_point.x = cycle_center.x - static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_point.y = cycle_center.y;
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hit_position = 180;
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hit_position = 180;//180
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position_mode = 5;
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position_mode = 5;
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}
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}
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else if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle) {
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else if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle) {
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -2 * angle_interval;
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hit_position = -2 * angle_interval;//-120
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position_mode = 6;
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position_mode = 6;
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}
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}
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else{
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else{
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16
main.cpp
16
main.cpp
@@ -26,7 +26,7 @@ using namespace cv;
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using namespace std;
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using namespace std;
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int state = ARMOR_STATE;
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int state = ENERGY_STATE;
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float curr_yaw = 0, curr_pitch = 0;
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float curr_yaw = 0, curr_pitch = 0;
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float mark_yaw = 0, mark_pitch = 0;
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float mark_yaw = 0, mark_pitch = 0;
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int mark = 0;
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int mark = 0;
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@@ -126,7 +126,7 @@ void uartReceive(Uart *uart) {
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while ((data = uart->receive()) != '\n') {
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while ((data = uart->receive()) != '\n') {
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buffer[cnt++] = data;
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buffer[cnt++] = data;
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if (cnt >= 100) {
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if (cnt >= 100) {
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LOG(RECEIVE_LOG_LEVEL, "data receive over flow!");
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// LOG(RECEIVE_LOG_LEVEL, "data receive over flow!");
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cnt = 0;
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cnt = 0;
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}
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}
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}
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}
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@@ -134,28 +134,28 @@ void uartReceive(Uart *uart) {
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if (cnt == 11) {
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if (cnt == 11) {
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if (buffer[8] == 'e') {
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if (buffer[8] == 'e') {
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state = ENERGY_STATE;
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state = ENERGY_STATE;
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LOG(RECEIVE_LOG_LEVEL, "Energy state");
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// LOG(RECEIVE_LOG_LEVEL, "Energy state");
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} else if (buffer[8] == 'a') {
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} else if (buffer[8] == 'a') {
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state = ARMOR_STATE;
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state = ARMOR_STATE;
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LOG(RECEIVE_LOG_LEVEL, "Armor state");
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// LOG(RECEIVE_LOG_LEVEL, "Armor state");
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}
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}
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if (buffer[10] == 0){
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if (buffer[10] == 0){
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use_classifier = false;
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use_classifier = false;
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LOG(RECEIVE_LOG_LEVEL, "Classifier off!");
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// LOG(RECEIVE_LOG_LEVEL, "Classifier off!");
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} else if(buffer[10] == 1){
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} else if(buffer[10] == 1){
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use_classifier = true;
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use_classifier = true;
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LOG(RECEIVE_LOG_LEVEL, "Classifier on!");
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// LOG(RECEIVE_LOG_LEVEL, "Classifier on!");
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}
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}
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memcpy(&curr_yaw, buffer, 4);
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memcpy(&curr_yaw, buffer, 4);
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memcpy(&curr_pitch, buffer + 4, 4);
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memcpy(&curr_pitch, buffer + 4, 4);
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LOG(RECEIVE_LOG_LEVEL, "Get yaw:%f pitch:%f", curr_yaw, curr_pitch);
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// LOG(RECEIVE_LOG_LEVEL, "Get yaw:%f pitch:%f", curr_yaw, curr_pitch);
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if (buffer[9] == 1) {
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if (buffer[9] == 1) {
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if (mark == 0) {
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if (mark == 0) {
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mark = 1;
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mark = 1;
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mark_yaw = curr_yaw;
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mark_yaw = curr_yaw;
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mark_pitch = curr_pitch;
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mark_pitch = curr_pitch;
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}
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}
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LOG(RECEIVE_LOG_LEVEL, "Marked");
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// LOG(RECEIVE_LOG_LEVEL, "Marked");
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}
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}
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}
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}
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cnt = 0;
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cnt = 0;
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