energy changed
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@@ -82,7 +82,8 @@ void Energy::initEnergy() {
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void Energy::initEnergyPartParam() {
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// gimbal_energy_part_param_.GRAY_THRESH = 120;//home
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// gimbal_energy_part_param_.GRAY_THRESH = 200;//official
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gimbal_energy_part_param_.GRAY_THRESH = 180;//game
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// gimbal_energy_part_param_.GRAY_THRESH =180;//single game
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gimbal_energy_part_param_.GRAY_THRESH =100;//game
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gimbal_energy_part_param_.SPLIT_GRAY_THRESH = 180;
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gimbal_energy_part_param_.FAN_GRAY_THRESH = 75;
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gimbal_energy_part_param_.ARMOR_GRAY_THRESH = 80;
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@@ -107,6 +107,8 @@ void Energy::runBig(cv::Mat &gimbal_src) {
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getPredictPoint(target_point);
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getAimPoint(predict_point);
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judgeShootInGimbal();
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// cout << "yaw: " << yaw_rotation << '\t' << "pitch: " << pitch_rotation << '\t' << "shoot: " << shoot << endl;
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// waitKey(0);
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sendEnergy();
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}
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@@ -25,6 +25,7 @@ void Energy::sendEnergy() {
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yaw_rotation = BIG_YAW_AIM_KP * yaw_rotation + BIG_YAW_AIM_KI * sum_yaw + BIG_YAW_AIM_KD * (yaw_rotation - last_yaw);
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pitch_rotation = BIG_PITCH_AIM_KP * pitch_rotation + BIG_PITCH_AIM_KI * sum_pitch +
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BIG_PITCH_AIM_KD * (pitch_rotation - last_pitch);
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MINMAX(yaw_rotation, -10, 10);
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last_yaw = tmp_yaw;
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last_pitch = tmp_pitch;
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} else if (is_chassis) {
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