串口i
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@@ -9,9 +9,9 @@
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#include <log.h>
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#include <log.h>
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static bool sendTarget(Serial &serial, double yaw, uint16_t shoot_delay, bool fire) {
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static bool sendTarget(Serial &serial, double yaw, double pitch, double roll, uint16_t shoot_delay, /*bool fire*/) {
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/*
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uint8_t buff[7];
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uint8_t buff[10];
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#ifdef WITH_COUNT_FPS
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#ifdef WITH_COUNT_FPS
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static time_t last_time = time(nullptr);
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static time_t last_time = time(nullptr);
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@@ -32,17 +32,23 @@ static bool sendTarget(Serial &serial, double yaw, uint16_t shoot_delay, bool fi
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buff[0] = 's';
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buff[0] = 's';
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buff[1] = static_cast<char>((yaw_tmp >> 8) & 0xFF);
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buff[1] = static_cast<char>((yaw_tmp >> 8) & 0xFF);
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buff[2] = static_cast<char>((yaw_tmp >> 0) & 0xFF);
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buff[2] = static_cast<char>((yaw_tmp >> 0) & 0xFF);
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buff[3] = static_cast<char>((shoot_delay >> 8) & 0xFF);
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buff[3] = static_cast<char>((pitch_tmp >> 8) & 0xFF);
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buff[4] = static_cast<char>((shoot_delay >> 0) & 0xFF);
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buff[4] = static_cast<char>((pitch_tmp >> 0) & 0xFF);
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buff[5] = fire ? 1 : 0; // 1为开火 0为闭嘴
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buff[5] = static_cast<char>((roll_tmp >> 8) & 0xFF);
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buff[6] = 'e';
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buff[6] = static_cast<char>((roll_tmp >> 0) & 0xFF);
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buff[7] = static_cast<char>((shoot_delay >> 8) & 0xFF);
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buff[8] = static_cast<char>((shoot_delay >> 0) & 0xFF);
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//buff[5] = fire ? 1 : 0; // 1为开火 0为闭嘴
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buff[9] = 'e';
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return serial.WriteData(buff, sizeof(buff));
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return serial.WriteData(buff, sizeof(buff));
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*/
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// Vofa串口验证 不用可以注释掉
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// Vofa串口验证 不用可以注释掉
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/*
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char buff[128];
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char buff[128];
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int len = sprintf(buff,"channels: %f, %u, %d\n", yaw, (unsigned int)shoot_delay, fire);
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int len = sprintf(buff,"channels: %f, %u, %d\n", yaw, (unsigned int)shoot_delay, fire);
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return serial.WriteData((unsigned char *)buff, len);
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return serial.WriteData((unsigned char *)buff, len);
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*/
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}
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}
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bool ArmorFinder::sendAntiTopTarget(double yaw, uint16_t shoot_delay, bool fire) {
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bool ArmorFinder::sendAntiTopTarget(double yaw, uint16_t shoot_delay, bool fire) {
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@@ -86,6 +92,6 @@ bool ArmorFinder::sendBoxPosition(uint16_t shoot_delay) {
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// 计算是否满足开火条件 (例如残差小于 1.5 度)
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// 计算是否满足开火条件 (例如残差小于 1.5 度)
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can_fire = AutoTrigger::should_fire(*this, MUZZLE_VELOCITY, yaw, pitch_comp, 0.5);
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can_fire = AutoTrigger::should_fire(*this, MUZZLE_VELOCITY, yaw, pitch_comp, 0.5);
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return sendTarget(serial, last_yaw, shoot_delay, can_fire);
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return sendTarget(serial, last_yaw, 0.0, 0.0, shoot_delay/*, can_fire*/);
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}
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}
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