small change
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@@ -81,18 +81,16 @@ void ArmorFinder::antiTop() {
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void ArmorFinder::antiTop() {
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if (target_box.rect == cv::Rect2d()) return;
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static int fps = 0;
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uint16_t shoot_delay = 0;
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auto interval = getTimeIntervalms(frame_time, last_front_time);
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if (anti_top_state == ANTI_TOP && interval > 700) {
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if (anti_top_state == ANTI_TOP && interval > 500) {
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anti_top_state = NORMAL;
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LOGM(STR_CTR(WORD_YELLOW, "switch to normal"));
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}
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fps++;
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if (last_box.rect != cv::Rect2d() &&
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getPointLength(last_box.getCenter() - target_box.getCenter()) > last_box.rect.height * 1.0) {
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LOGM("switch %d! %lf", fps, getPointLength(last_box.getCenter() - target_box.getCenter()) / last_box.rect.height);
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if (150 < interval && interval < 700) {
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LOGM("switch! %lf", getPointLength(last_box.getCenter() - target_box.getCenter()) / last_box.rect.height);
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if (150 < interval && interval < 500) {
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if (anti_top_state == ANTI_TOP) {
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top_periodms.push(interval);
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LOGM(STR_CTR(WORD_LIGHT_GREEN, "top period: %.1lf ms"), interval);
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@@ -113,7 +111,7 @@ void ArmorFinder::antiTop() {
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}
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if (anti_top_state == NORMAL) {
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sendBoxPosition(0);
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} else if (interval < top_periodms[-1] * 0.2) {
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} else if (interval < top_periodms[-1] * 0.15) {
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sendBoxPosition(0);
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}
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last_box = target_box;
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