energy change
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@@ -80,6 +80,7 @@ private:
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float yaw_rotation, pitch_rotation;//云台yaw轴和pitch轴应该转到的角度
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float yaw_rotation, pitch_rotation;//云台yaw轴和pitch轴应该转到的角度
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float origin_yaw, origin_pitch;//初始的云台角度设定值
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float origin_yaw, origin_pitch;//初始的云台角度设定值
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float shoot;//若为2,则要求主控板发弹
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float shoot;//若为2,则要求主控板发弹
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float sum_yaw, sum_pitch;//yaw和pitch的累计误差,即PID中积分项
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timeval time_start_guess;
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timeval time_start_guess;
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@@ -47,6 +47,8 @@ void Energy::initEnergy() {
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yaw_rotation = 0;
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yaw_rotation = 0;
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pitch_rotation = 0;
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pitch_rotation = 0;
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shoot = 0;
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shoot = 0;
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sum_yaw = 0;
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sum_pitch = 0;
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circle_center_point = Point(0, 0);
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circle_center_point = Point(0, 0);
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target_point = Point(0, 0);
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target_point = Point(0, 0);
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@@ -13,17 +13,12 @@ using namespace cv;
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// 此函数通过自瞄逻辑击打目标点,用于大符的自动对心和小符直接打击
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// 此函数通过自瞄逻辑击打目标点,用于大符的自动对心和小符直接打击
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// ---------------------------------------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------------------------------
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void Energy::getAimPoint(cv::Point target_point) {
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void Energy::getAimPoint(cv::Point target_point) {
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double dx, dy;
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//五号车
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//五号车
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// double dx = -(target_point.x - 320 - 10);
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// double dx = -(target_point.x - 320 - 10);
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// double dy = -(target_point.y - 240 - 22);
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// double dy = -(target_point.y - 240 - 22);
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//四号车
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//四号车
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#ifndef COMPENSATE_YAW
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double dx = -(target_point.x - 320 - COMPENSATE_YAW);
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dx = -(target_point.x - 320 - COMPENSATE_YAW);
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double dy = -(target_point.y - 240 - COMPENSATE_PITCH);
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#endif
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#ifndef COMPENSATE_PITCH
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dy = -(target_point.y - 240 - COMPENSATE_PITCH);
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#endif
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yaw_rotation = atan(dx / FOCUS_PIXAL) * 180 / PI;
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yaw_rotation = atan(dx / FOCUS_PIXAL) * 180 / PI;
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pitch_rotation = atan(dy / FOCUS_PIXAL) * 180 / PI;
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pitch_rotation = atan(dy / FOCUS_PIXAL) * 180 / PI;
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// cout << "yaw: " << yaw_rotation << '\t' << "pitch: " << pitch_rotation << endl;
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// cout << "yaw: " << yaw_rotation << '\t' << "pitch: " << pitch_rotation << endl;
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@@ -40,16 +40,8 @@ void Energy::judgeShootInGimbal(){
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} else
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} else
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shoot = 2;
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shoot = 2;
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static float sum_yaw = 0;
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static float sum_pitch = 0;
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sum_yaw += yaw_rotation;
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sum_yaw += yaw_rotation;
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sum_pitch += pitch_rotation;
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sum_pitch += pitch_rotation;
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#ifndef AIM_KP
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yaw_rotation = AIM_KP * yaw_rotation + AIM_KI * sum_yaw;
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yaw_rotation = AIM_KP * yaw_rotation;
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pitch_rotation = AIM_KP * pitch_rotation + AIM_KI * sum_pitch;
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pitch_rotation = AIM_KP * pitch_rotation;
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#endif
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#ifndef AIM_KI
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yaw_rotation = yaw_rotation + AIM_KI * sum_yaw;
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pitch_rotation = pitch_rotation * pitch_rotation + AIM_KI * sum_pitch;
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#endif
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}
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}
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