两块 ESP32-S3-WROOM-1-N16R8 图传板(DVP 接口接 OV2640/OV3660/OV5640), 向队伍客户端与裁判终端推 UDP 图传。固件是跑在 ESP-IDF 上的 Rust,用官方 esp32-camera 组件采集;客户端是 Rust + Slint 桌面程序。 三个 crate 各自独立构建: . firmware,交叉编译到 Xtensa protocol/ 线路格式与帧重组,两端共用,无 ESP-IDF 依赖,有单元测试 client/ Slint 桌面客户端 视频走 UDP 而非 TCP:实测传感器产出 22 fps,TCP MJPEG 只送出 1.9 fps, 且只占用链路能力的 1%——链路是空的,帧堵在队头阻塞后面等一个实时画面 等不起的重传计时器。改为独立数据报、不重传、缺片丢整帧后达到 20.8 fps。 发现是双向的:板子每 2 秒广播 Hello,客户端广播 Subscribe,板子据此定向 推流。板子身份由 MAC 派生,重启不变,所以客户端可以把绑定存进配置。 裁判端同时收两块板子(每个发送方一个重组器),队伍端绑定其中一块并只显示 自己那一边的血量。装甲板接口已预留(ArmorSource trait + ARMOR_PORT), 当前无数据源,界面显示占位符。 vendor 了 esp32-camera 2.1.7:组件注册表的版本求解器找不到它,且需要打一处 补丁(见 components/esp32-camera/target/esp32s3/ll_cam.c)。 .gitignore 三条 target/ 都锚定在根目录,因为 protocol/ 与 client/ 各自也是 独立 crate;而 components/esp32-camera/target/ 是上游的按芯片分目录,里面是 源码,必须保留。
45 lines
1.4 KiB
TOML
45 lines
1.4 KiB
TOML
[package]
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name = "esp32"
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version = "0.1.0"
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edition = "2021"
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resolver = "2"
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rust-version = "1.82"
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[[bin]]
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name = "esp32"
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harness = false # no built-in test harness, keeps the generated project simple
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[dependencies]
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log = "0.4"
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anyhow = "1"
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embedded-svc = "0.29"
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esp-idf-svc = "0.53"
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# The UDP wire format, shared with the desktop client in client/. It is built for
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# the host too (see protocol/.cargo/config.toml), which is what lets the protocol
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# have unit tests: the frame assembler and the encoder are the parts most likely to
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# be subtly wrong, and neither can be exercised from the firmware.
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protocol = { path = "protocol" }
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[build-dependencies]
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embuild = "0.33.5"
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# The official `esp32-camera` component is not part of ESP-IDF itself. It is
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# vendored under components/esp32-camera so the build does not depend on the
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# component registry, and so that one IDF v6 incompatibility can be patched -
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# see the "LOCAL PATCH" comment in components/esp32-camera/target/esp32s3/ll_cam.c.
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#
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# `cam_wrapper` is a tiny local component (see components/cam_wrapper) that
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# wraps `camera_config_t` in a union-free plain struct, which makes the Rust
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# side safe to construct.
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[[package.metadata.esp-idf-sys.extra_components]]
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component_dirs = ["components/esp32-camera", "components/cam_wrapper"]
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bindings_header = "bindings.h"
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bindings_module = "camera"
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[profile.release]
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opt-level = "s"
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[profile.dev]
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debug = true
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opt-level = "z" |