Files
ESP32S3_vt/reference/armor/main/button.hpp
T
Horldsence fd71b83e3a reference: 早先那版 C 写的装甲板固件(ESP-IDF 工程)
`armor/` 是它的 Rust 改写版,这一份留着当参考:ADC 阈值的 2000 就是从它标定出来的
(`.env.example` 里那句 "same as the reference firmware" 指的就是它),而且它的 README
记着实测设备与 MAC,换硬件时是有用的现场记录。

只收了 20 个源文件。它自带的 `.gitignore` 已经排掉 `build/`(211 MB 的 ESP-IDF 构建产物)
与生成的 `sdkconfig`,所以仓库里不会多出这些东西。

两处顺带处理:
- `reference/armor/.git` 是一个**空的**仓库壳(`git init` 过,零提交、零 remote、零 ref),
  而外层 git 正因为它的存在而拒绝索引 `reference/` 下的任何文件
  (`error: 'reference/armor/' does not have a commit checked out`)。它被挪到
  `desktop/.dev/backup/reference-armor-git`(可逆,且该目录已被忽略),不是删除。
- 它的 README 指着 `../armor-platformio-backup/`,那份备份并不存在。改成明说"没有进仓库",
  免得以后有人照着找一个不存在的目录。

另外把 `/docs/` 加进 .gitignore:那是工作区里另起的一个 Astro 文档站,与本仓库无关。
2026-10-14 19:45:15 +08:00

79 lines
2.2 KiB
C++

#pragma once
#include <cstdint>
/**
* @brief Button gesture detector, ported from OneButton 2.6.1.
*
* Only the parts the firmware actually uses are kept (single click and long
* press start); the state machine, the debounce rule and the default timings
* are a line-by-line port of `OneButton::_fsm()` from
* https://github.com/mathertel/OneButton (BSD-3-Clause) so gesture behaviour
* matches the original Arduino build exactly.
*
* The unused OneButton features (double click, multi click, press, long press
* stop/during, idle) were never attached in the original firmware and are
* therefore not reproduced here.
*/
class Button {
public:
using callback_t = void (*)();
/**
* @param gpio GPIO the button is attached to.
* @param active_low true when pressing connects the pin to GND
* (the original used `OneButton button(9, true)`).
*/
Button(int gpio, bool active_low);
void attachClick(callback_t cb);
void attachLongPressStart(callback_t cb);
/** Milliseconds before a click is considered stable (OneButton setClickMs). */
void setClickMs(uint32_t ms);
/** Milliseconds before the press counts as a long press (setPressMs). */
void setPressMs(uint32_t ms);
/** Poll the pin and advance the state machine. Call periodically (10 ms). */
void tick();
private:
enum state_t {
OCS_INIT = 0,
OCS_DOWN = 1,
OCS_UP = 2,
OCS_COUNT = 3,
OCS_PRESS = 6,
OCS_PRESSEND = 7,
};
bool debounce(bool value);
void fsm(bool active_level);
void reset();
int _pin;
bool _active_low;
state_t _state = OCS_INIT;
int _nClicks = 0;
// Debounce state (OneButton: _debounce_ms defaults to 50 ms).
int _debounce_ms = 50;
bool debouncedLevel = false;
bool _lastDebounceLevel = false;
unsigned long _lastDebounceTime = 0;
unsigned long now = 0;
unsigned long _startTime = 0;
// `setClickMs(50)` / `setPressMs(500)` are applied by the application;
// these are the OneButton defaults.
unsigned int _click_ms = 400;
unsigned int _press_ms = 800;
int _maxClicks = 1;
callback_t _clickFunc = nullptr;
callback_t _longPressStartFunc = nullptr;
};