energy changed
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@@ -91,9 +91,9 @@ void Energy::initEnergyPartParam() {
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gimbal_energy_part_param_.FAN_CONTOUR_AREA_MAX = 5000;
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gimbal_energy_part_param_.FAN_CONTOUR_AREA_MAX = 5000;
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gimbal_energy_part_param_.FAN_CONTOUR_AREA_MIN = 1500;
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gimbal_energy_part_param_.FAN_CONTOUR_AREA_MIN = 1500;
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gimbal_energy_part_param_.FAN_CONTOUR_LENGTH_MIN = 55;
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gimbal_energy_part_param_.FAN_CONTOUR_LENGTH_MIN = 45;
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gimbal_energy_part_param_.FAN_CONTOUR_LENGTH_MAX = 100;
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gimbal_energy_part_param_.FAN_CONTOUR_LENGTH_MAX = 100;
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gimbal_energy_part_param_.FAN_CONTOUR_WIDTH_MIN = 20;
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gimbal_energy_part_param_.FAN_CONTOUR_WIDTH_MIN = 10;
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gimbal_energy_part_param_.FAN_CONTOUR_WIDTH_MAX = 52;
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gimbal_energy_part_param_.FAN_CONTOUR_WIDTH_MAX = 52;
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gimbal_energy_part_param_.FAN_CONTOUR_HW_RATIO_MAX = 3.5;
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gimbal_energy_part_param_.FAN_CONTOUR_HW_RATIO_MAX = 3.5;
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gimbal_energy_part_param_.FAN_CONTOUR_HW_RATIO_MIN = 1.2;
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gimbal_energy_part_param_.FAN_CONTOUR_HW_RATIO_MIN = 1.2;
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@@ -105,10 +105,10 @@ void Energy::initEnergyPartParam() {
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gimbal_energy_part_param_.ARMOR_CONTOUR_AREA_MAX = 500;
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gimbal_energy_part_param_.ARMOR_CONTOUR_AREA_MAX = 500;
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gimbal_energy_part_param_.ARMOR_CONTOUR_AREA_MIN = 180;
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gimbal_energy_part_param_.ARMOR_CONTOUR_AREA_MIN = 180;
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gimbal_energy_part_param_.ARMOR_CONTOUR_LENGTH_MIN = 16;
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gimbal_energy_part_param_.ARMOR_CONTOUR_LENGTH_MIN = 10;
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gimbal_energy_part_param_.ARMOR_CONTOUR_LENGTH_MAX = 32;
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gimbal_energy_part_param_.ARMOR_CONTOUR_LENGTH_MAX = 50;
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gimbal_energy_part_param_.ARMOR_CONTOUR_WIDTH_MIN = 5;
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gimbal_energy_part_param_.ARMOR_CONTOUR_WIDTH_MIN = 0;
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gimbal_energy_part_param_.ARMOR_CONTOUR_WIDTH_MAX = 20;
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gimbal_energy_part_param_.ARMOR_CONTOUR_WIDTH_MAX = 30;
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gimbal_energy_part_param_.ARMOR_CONTOUR_HW_RATIO_MAX = 3;
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gimbal_energy_part_param_.ARMOR_CONTOUR_HW_RATIO_MAX = 3;
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gimbal_energy_part_param_.ARMOR_CONTOUR_HW_RATIO_MIN = 1;
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gimbal_energy_part_param_.ARMOR_CONTOUR_HW_RATIO_MIN = 1;
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@@ -30,7 +30,7 @@ void Energy::judgeShootInWorld() {
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// 此函数用于判断云台坐标系下是否可以发弹
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// 此函数用于判断云台坐标系下是否可以发弹
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// ---------------------------------------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------------------------------
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void Energy::judgeShootInGimbal() {
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void Energy::judgeShootInGimbal() {
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if (abs(yaw_rotation) < 0.5 && abs(pitch_rotation) < 0.5) {
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if (abs(yaw_rotation) < 0.7 && abs(pitch_rotation) < 0.7) {
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shoot = 4;
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shoot = 4;
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// is_predicting = false;
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// is_predicting = false;
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// is_guessing = true;
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// is_guessing = true;
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