|
|
|
|
@@ -9,8 +9,10 @@
|
|
|
|
|
#include <log.h>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static bool sendTarget(Serial &serial, double yaw, uint16_t shoot_delay, bool fire) {
|
|
|
|
|
uint8_t buff[7];
|
|
|
|
|
static bool sendTarget(Serial &serial, double yaw, double pitch, double roll, uint16_t shoot_delay, bool fire) {
|
|
|
|
|
|
|
|
|
|
uint8_t buff[10];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef WITH_COUNT_FPS
|
|
|
|
|
static time_t last_time = time(nullptr);
|
|
|
|
|
@@ -18,7 +20,7 @@ static bool sendTarget(Serial &serial, double yaw, uint16_t shoot_delay, bool fi
|
|
|
|
|
time_t t = time(nullptr);
|
|
|
|
|
if (last_time != t) {
|
|
|
|
|
last_time = t;
|
|
|
|
|
cout << "Armor: fps:" << fps << ", yaw: " << yaw << " delay: " << shoot_delay << " fire: " << fire << endl;
|
|
|
|
|
cout << "Armor: fps:" << fps << ", yaw: " << yaw <<",pitch:"<<pitch<<",roll:"<<roll<< " delay: " << shoot_delay << endl;
|
|
|
|
|
fps = 0;
|
|
|
|
|
}
|
|
|
|
|
fps += 1;
|
|
|
|
|
@@ -26,22 +28,37 @@ static bool sendTarget(Serial &serial, double yaw, uint16_t shoot_delay, bool fi
|
|
|
|
|
|
|
|
|
|
#define MINMAX(value, min, max) value = ((value) < (min)) ? (min) : ((value) > (max) ? (max) : (value))
|
|
|
|
|
|
|
|
|
|
short yaw_tmp = static_cast<short>(yaw * (32768 - 1) / 100);
|
|
|
|
|
short yaw_tmp = static_cast<short>(yaw * (32768 - 1) / 100);
|
|
|
|
|
short pitch_tmp = static_cast<short>(pitch * (32768 - 1) / 100);
|
|
|
|
|
short roll_tmp = static_cast<short>(roll * (32768 - 1) / 100);
|
|
|
|
|
|
|
|
|
|
buff[0] = 's';
|
|
|
|
|
buff[1] = static_cast<char>((yaw_tmp >> 8) & 0xFF);
|
|
|
|
|
buff[2] = static_cast<char>((yaw_tmp >> 0) & 0xFF);
|
|
|
|
|
buff[3] = static_cast<char>((shoot_delay >> 8) & 0xFF);
|
|
|
|
|
buff[4] = static_cast<char>((shoot_delay >> 0) & 0xFF);
|
|
|
|
|
buff[5] = fire ? 1 : 0; // 1为开火 0为闭嘴
|
|
|
|
|
buff[6] = 'e';
|
|
|
|
|
buff[1] = static_cast<char>((yaw_tmp >> 8) & 0xFF);
|
|
|
|
|
buff[2] = static_cast<char>((yaw_tmp >> 0) & 0xFF);
|
|
|
|
|
buff[3] = static_cast<char>((pitch_tmp >> 8) & 0xFF);
|
|
|
|
|
buff[4] = static_cast<char>((pitch_tmp >> 0) & 0xFF);
|
|
|
|
|
buff[5] = static_cast<char>((roll_tmp >> 8) & 0xFF);
|
|
|
|
|
buff[6] = static_cast<char>((roll_tmp >> 0) & 0xFF);
|
|
|
|
|
buff[7] = static_cast<char>((shoot_delay >> 8) & 0xFF);
|
|
|
|
|
buff[8] = static_cast<char>((shoot_delay >> 0) & 0xFF);
|
|
|
|
|
// buff[9] = fire ? 1 : 0; // fire flag — no spare byte in current 10-byte protocol
|
|
|
|
|
buff[9] = 'e'; // end marker
|
|
|
|
|
return serial.WriteData(buff, sizeof(buff));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Vofa串口验证 不用可以注释掉
|
|
|
|
|
/*
|
|
|
|
|
char buff[128];
|
|
|
|
|
int len = sprintf(buff,"channels: %f, %u, %d\n", yaw, (unsigned int)shoot_delay, fire);
|
|
|
|
|
return serial.WriteData((unsigned char *)buff, len);
|
|
|
|
|
*/
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ArmorFinder::sendAntiTopTarget(double yaw, uint16_t shoot_delay, bool fire) {
|
|
|
|
|
return sendTarget(serial, yaw, shoot_delay, fire);
|
|
|
|
|
return sendTarget(serial, yaw, 0.0, 0.0, shoot_delay, fire);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool ArmorFinder::sendBoxPosition(uint16_t shoot_delay) {
|
|
|
|
|
if (target_box.rect == cv::Rect2d()) return false;
|
|
|
|
|
if (shoot_delay) {
|
|
|
|
|
@@ -68,7 +85,7 @@ bool ArmorFinder::sendBoxPosition(uint16_t shoot_delay) {
|
|
|
|
|
last_pitch = tmp_pitch;
|
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
double yaw = atan(dx / FOCUS_PIXAL) * 180 / PI;
|
|
|
|
|
// double yaw = atan(dx / FOCUS_PIXAL) * 180 / PI;
|
|
|
|
|
double dist = sqrt(target_xyz.x * target_xyz.x + target_xyz.y * target_xyz.y + target_xyz.z * target_xyz.z) / 100.0; // 米
|
|
|
|
|
|
|
|
|
|
// 弹道补偿使用 PnP 提供的 3D 坐标
|
|
|
|
|
@@ -77,8 +94,8 @@ bool ArmorFinder::sendBoxPosition(uint16_t shoot_delay) {
|
|
|
|
|
double pitch_comp = BallisticSolver::get_pitch(x_target, y_target, MUZZLE_VELOCITY, BALLISTIC_K);
|
|
|
|
|
|
|
|
|
|
// 计算是否满足开火条件 (例如残差小于 1.5 度)
|
|
|
|
|
can_fire = AutoTrigger::should_fire(*this, MUZZLE_VELOCITY, yaw, pitch_comp, 0.5);
|
|
|
|
|
can_fire = AutoTrigger::should_fire(*this, MUZZLE_VELOCITY, dx, pitch_comp, 0.5);
|
|
|
|
|
|
|
|
|
|
return sendTarget(serial, yaw, shoot_delay, can_fire);
|
|
|
|
|
return sendTarget(serial, last_yaw, pitch_comp, 0.0, shoot_delay, can_fire);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|