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@@ -49,6 +49,7 @@ private:
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double radius;
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double target_position;
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double last_target_position;
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double last_hit_position;
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float target_armor;
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int ally_color_;
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int energy_part_rotation;
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@@ -122,7 +123,7 @@ private:
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void splitBayerBG(cv::Mat &src, cv::Mat &blue, cv::Mat &red);
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void imagePreprocess(cv::Mat &src);
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void StructingElementClose(cv::Mat &src);
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void StructingElementClose(cv::Mat &src,int length, int width);
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void StructingElementErodeDilate(cv::Mat &src);
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};
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@@ -101,6 +101,6 @@ void Energy::cycleLeastFit()
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cycle_center.y = static_cast<int>(b / (-2));
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radius = sqrt(a * a + b * b - 4 * c) / 2;
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cout << "The cycle center is: " << cycle_center << endl;
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cout << "The radius is: " << radius << endl;
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// cout << "The cycle center is: " << cycle_center << endl;
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// cout << "The radius is: " << radius << endl;
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}
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@@ -8,19 +8,29 @@ using std::cout;
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using std::endl;
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using std::vector;
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void Energy::StructingElementClose(cv::Mat &src){
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void Energy::StructingElementClose(cv::Mat &src,int length, int width){
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if (src.empty())return;
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//threshold(src, src, energy_part_param_.CAMERA_GRAY_THRESH, 255, THRESH_BINARY);
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Mat element = getStructuringElement(MORPH_RECT, Size(10, 10));
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Mat element = getStructuringElement(MORPH_RECT, Size(length, width));
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morphologyEx(src, src, MORPH_CLOSE, element);
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}
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void Energy::StructingElementErodeDilate(cv::Mat &src) {
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cv::Mat src_out, src_out_out;
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Mat element_erode = getStructuringElement(MORPH_RECT, Size(4, 4));
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Mat element_dilate = getStructuringElement(MORPH_RECT, Size(20, 20));
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erode(src,src_out, element_erode);
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imshow("erode", src_out);
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dilate(src_out, src_out_out, element_dilate);
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imshow("dilate", src_out_out);
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Mat element_erode_1 = getStructuringElement(MORPH_RECT, Size(6, 6));
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Mat element_dilate_1 = getStructuringElement(MORPH_RECT, Size(10, 10));
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Mat element_erode_2 = getStructuringElement(MORPH_RECT, Size(2, 2));
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Mat element_dilate_2 = getStructuringElement(MORPH_RECT, Size(3, 3));
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dilate(src, src, element_dilate_1);
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imshow("dilate_1", src);
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erode(src,src, element_erode_1);
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imshow("erode_1", src);
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// dilate(src, src, element_dilate_2);
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// imshow("dilate_2", src);
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//
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// erode(src,src, element_erode_2);
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// imshow("erode_2", src);
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}
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@@ -22,6 +22,7 @@ Energy::Energy(Uart &u):uart(u),
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hit_point = Point(0,0);
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target_position = -1;
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last_target_position = -1;
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last_hit_position = 20000;
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target_armor = -1;
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radius = 0;
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@@ -18,8 +18,8 @@ int Energy::findFan(const cv::Mat &src, vector<EnergyPart> &fans, int &last_fans
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}
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std::vector<vector<Point> > fan_contours;
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StructingElementClose(src_bin);
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// imshow("fan struct",src_bin);
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StructingElementClose(src_bin,6,6);
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imshow("fan struct",src_bin);
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findContours(src_bin, fan_contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE);
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@@ -36,7 +36,7 @@ int Energy::findFan(const cv::Mat &src, vector<EnergyPart> &fans, int &last_fans
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float length = cur_size.height > cur_size.width ? cur_size.height : cur_size.width;
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float width = cur_size.height < cur_size.width ? cur_size.height : cur_size.width;
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cout<<"fan area: "<<length<<'\t'<<width<<endl;
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// cout<<"fan area: "<<length<<'\t'<<width<<endl;
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// if(length>20&&width>20){
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// cout<<cur_rect.center;
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@@ -70,8 +70,8 @@ int Energy::findArmor(const cv::Mat &src, vector<EnergyPart> &armors, int &last_
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std::vector<vector<Point> > armor_contours;
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std::vector<vector<Point> > armor_contours_external;//用总轮廓减去外轮廓,只保留内轮廓,除去流动条的影响。
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StructingElementClose(src_bin);
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// imshow("armor struct",src_bin);
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StructingElementErodeDilate(src_bin);
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imshow("armor struct",src_bin);
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findContours(src_bin, armor_contours, CV_RETR_LIST, CV_CHAIN_APPROX_NONE);
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findContours(src_bin, armor_contours_external, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_NONE);
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@@ -105,12 +105,12 @@ int Energy::findArmor(const cv::Mat &src, vector<EnergyPart> &armors, int &last_
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// if(length>10&&width>5){
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// armors.emplace_back(armor_contour);
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// cout<<"armor area: "<<length<<'\t'<<width<<'\t'<<cur_rect.center<<endl;
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// armors.emplace_back(armor_contour);
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// }
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armors.emplace_back(armor_contour);
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// cout<<"armor area: "<<length<<'\t'<<width<<endl;
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}
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// cout<<armors.size()<<endl;
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if(armors.size() < last_armors_cnt){
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last_armors_cnt = static_cast<int>(armors.size());
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return -1;
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@@ -24,7 +24,7 @@ void Energy::gimbleRotation(){
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(PITCH_ORIGIN_RAD)-real_hit_point.y), ATTACK_DISTANCE));
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yaw_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_yaw*PI/180)-real_hit_point.x), attack_distance));
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pitch_rotation = static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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pitch_rotation = 5.5+static_cast<float>(180 / PI * atan2((attack_distance*tan(mark_pitch*PI/180)-real_hit_point.y), attack_distance));
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// yaw_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(3.5*PI/180)-STRETCH*(hit_point.x-cycle_center.x)), ATTACK_DISTANCE));
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// pitch_rotation = static_cast<float>(180 / PI * atan2((ATTACK_DISTANCE*tan(9.1*PI/180)-STRETCH*(hit_point.y-cycle_center.y)), ATTACK_DISTANCE));
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@@ -12,41 +12,44 @@ using std::vector;
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void Energy::getHitPoint(){
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int hit_position = 1000;
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int limit_angle = 3;
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int limit_angle = 6;
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int angle_interval = 60;
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if(energy_part_rotation==1){ //顺时针
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if(target_armor>=0 && target_armor<=limit_angle){
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if(target_armor>=15 && target_armor<=15+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -1*angle_interval;
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}
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if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_position = 0;
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// if(target_armor>=angle_interval && target_armor<angle_interval+limit_angle){
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// hit_point.x = cycle_center.x + static_cast<int>(radius);
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// hit_point.y = cycle_center.y;
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// hit_position = 0;
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// }
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// if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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// hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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// hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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// hit_position = angle_interval;
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// }
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// if(target_armor>=-180 && target_armor<-180+limit_angle){
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// hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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// hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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// hit_position = 2*angle_interval;
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// }
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// if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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// hit_point.x = cycle_center.x - static_cast<int>(radius);
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// hit_point.y = cycle_center.y;
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// hit_position = 180;
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// }
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// if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle) {
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// hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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// hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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// hit_position = -2 * angle_interval;
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// }
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else{
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last_hit_position = 2000;
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return;
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}
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if(target_armor>=angle_interval*2 && target_armor<=angle_interval*2+limit_angle){
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hit_point.x = cycle_center.x + static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = angle_interval;
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}
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if(target_armor>=-180 && target_armor<-180+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = 2*angle_interval;
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}
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if(target_armor>=-2*angle_interval&&target_armor<-2*angle_interval+limit_angle){
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hit_point.x = cycle_center.x - static_cast<int>(radius);
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hit_point.y = cycle_center.y;
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hit_position = 180;
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}
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if(target_armor>=-1*angle_interval&&target_armor<-1*angle_interval+limit_angle) {
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hit_point.x = cycle_center.x - static_cast<int>(radius / 2);
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hit_point.y = cycle_center.y + static_cast<int>(radius * sqrt(3) / 2);
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hit_position = -2 * angle_interval;
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}
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else return;
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}
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if(energy_part_rotation==-1){ //逆时针
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@@ -80,12 +83,28 @@ void Energy::getHitPoint(){
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hit_point.y = cycle_center.y - static_cast<int>(radius * sqrt(3) / 2);
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hit_position = angle_interval;
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}
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else return;
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else{
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last_hit_position = 2000;
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return;
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}
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}
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cout<<"hit position: "<<hit_position<<endl;
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if(hit_position>360&&last_hit_position>360){
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isSendTarget = false;
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return;
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}
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isSendTarget = true;
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if(fabs(hit_position - last_hit_position) < 30||fabs(hit_position - last_hit_position) > 330 && fabs(hit_position - last_hit_position) <= 360){
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last_hit_position = hit_position;
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isSendTarget = false;
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return;
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}
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else{
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last_hit_position = hit_position;
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isSendTarget = true;
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cout<<"hit position: "<<hit_position<<endl;
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return;
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}
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// double rad = static_cast<double>(energy_part_rotation * energy_part_param_.RPM
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// * energy_part_param_.HIT_TIME * 360 / 60);
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@@ -93,6 +112,12 @@ void Energy::getHitPoint(){
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}
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bool Energy::changeTarget(){
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return !(pointDistance(target_center, last_target_center) < 25 || fabs(target_position - last_target_position) < 30
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||fabs(target_position - last_target_position) > 330);
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if(fabs(target_position - last_target_position) < 30||fabs(target_position - last_target_position) > 330){
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last_target_position = target_position;
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return false;
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}
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else{
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last_target_position = target_position;
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return true;
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}
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}
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@@ -15,7 +15,7 @@ void Energy::getFanPosition(std::vector<float> &fanPosition, const std::vector<E
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float angle = static_cast<float>(180 / PI * atan2(-1 * (fan.rect.center.y - cycle_center.y), (fan.rect.center.x - cycle_center.x)));
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fanPosition.push_back(angle);
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}
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cout << "fanPosition.size() = " << fanPosition.size() << '\t' << endl;
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// cout << "fanPosition.size() = " << fanPosition.size() << '\t' << endl;
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}
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void Energy::getArmorPosition(std::vector<float> &armorPosition, const std::vector<EnergyPart> &armors, cv::Point cycle_center, double radius) {
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@@ -26,7 +26,7 @@ void Energy::getArmorPosition(std::vector<float> &armorPosition, const std::vect
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armorPosition.push_back(angle);
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}
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cout << "armorPosition.size() = " << armorPosition.size() << '\t' << endl;
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// cout << "armorPosition.size() = " << armorPosition.size() << '\t' << endl;
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}
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void Energy::getFirstArmorCenters(vector<EnergyPart> &armors, std::vector<cv::Point> &first_armor_centers)
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@@ -13,7 +13,7 @@ void Energy::initEnergyPartParam() {
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energy_part_param_.RPM = 10;
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energy_part_param_.HIT_TIME = 1.14;
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energy_part_param_.GRAY_THRESH = 220;
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energy_part_param_.GRAY_THRESH = 240;
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energy_part_param_.SPLIT_GRAY_THRESH = 60;
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energy_part_param_.FAN_GRAY_THRESH = 75;
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energy_part_param_.ARMOR_GRAY_THRESH = 80;
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@@ -30,9 +30,9 @@ void Energy::initEnergyPartParam() {
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energy_part_param_.ARMOR_CONTOUR_AREA_MAX = 100000;
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energy_part_param_.ARMOR_CONTOUR_AREA_MIN = 0;
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energy_part_param_.ARMOR_CONTOUR_LENGTH_MIN = 30;
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energy_part_param_.ARMOR_CONTOUR_WIDTH_MIN = 20;
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energy_part_param_.ARMOR_CONTOUR_LENGTH_MAX = 60;
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energy_part_param_.ARMOR_CONTOUR_WIDTH_MAX = 50;
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energy_part_param_.ARMOR_CONTOUR_WIDTH_MIN = 15;
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energy_part_param_.ARMOR_CONTOUR_LENGTH_MAX = 50;
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energy_part_param_.ARMOR_CONTOUR_WIDTH_MAX = 45;
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energy_part_param_.ARMOR_CONTOUR_HW_RATIO_MAX = 3;
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energy_part_param_.ARMOR_CONTOUR_HW_RATIO_MIN = 1;
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@@ -18,6 +18,7 @@ int Energy::run(cv::Mat &src){
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fanPosition.clear();
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armorPosition.clear();
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gimble_zero_points.clear();
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isSendTarget = false;
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if(mark==0)return 0;
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@@ -48,26 +49,26 @@ int Energy::run(cv::Mat &src){
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if(armors_cnt != fans_cnt+1) return 0;
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getAllArmorCenters();
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cout<<"all_armor_centers.size(): "<<all_armor_centers.size()<<endl;
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// cout<<"all_armor_centers.size(): "<<all_armor_centers.size()<<endl;
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cycleLeastFit();
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cycle_center = cv::Point(214,305);
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radius = 114.695;
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attack_distance = ATTACK_DISTANCE * 123.323 / radius;
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// cycle_center = cv::Point(338,296);
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// radius = 119.22;
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attack_distance = ATTACK_DISTANCE * 130 / radius;
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getFanPosition(fanPosition, fans, cycle_center, radius);
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getArmorPosition(armorPosition, armors, cycle_center, radius);
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findTarget(fanPosition, armorPosition, target_armor);
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cout << "The target armor's position is " << target_armor << endl;
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cout<<"The target armor center is: "<<target_center<<endl;
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// cout<<"The target armor center is: "<<target_center<<endl;
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getHitPoint();
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hit_point = target_center;
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cout << "The hit point position is " << hit_point << endl;
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// hit_point = cycle_center;
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// hit_point = target_center;
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// cout << "The hit point position is " << hit_point << endl;
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// if(!isSendTarget)return 0;
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if(!isSendTarget)return 0;
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cout<<"send"<<endl;
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gimbleRotation();
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@@ -101,10 +101,10 @@ bool CameraWrapper::init() {
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// CameraSetAntiFlick(h_camera, true);
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}
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else if(mode == 1){
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// 使用自动曝光
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CameraSetAeState(h_camera, true);
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// 不使用自动曝光
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CameraSetAeState(h_camera, false);
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// 抗频闪
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CameraSetAntiFlick(h_camera, true);
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// CameraSetAntiFlick(h_camera, true);
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}
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/*让SDK进入工作模式,开始接收来自相机发送的图像
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