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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -1,2 +0,0 @@
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[ZoneTransfer]
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ZoneId=3
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@@ -45,7 +45,7 @@ void output_control_data(const cv::Point2f* ballistic_point,
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else if (target_color == "blue") simplified_color = "b";
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// Construct send string (original format)
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send_str << "#s " << simplified_color << " " << std::to_string(ballistic_offset_x) << " " << std::to_string(ballistic_offset_y) << "*\n";
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send_str << "#s " << simplified_color << " " << std::to_string(ballistic_offset_yaw) << " " << std::to_string(ballistic_offset_pitch) << "*\n";
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// Send data
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if (ttl_communicator != nullptr) {
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@@ -298,9 +298,9 @@ int main(int /*argc*/, char* /*argv*/[]) {
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output_control_data(display_center, target_color, ttl, img_center, use_ttl);
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// Display windows
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cv::imshow("Armor Detection", frame);
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cv::imshow(target_color + " Mask", mask);
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cv::imshow(target_color + " Only", color_only_frame);
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cv::imshow("Armor Detection", frame);
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// Exit on 'q' key press
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if (cv::waitKey(1) == 'q') {
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